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  1. #1
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Invuln' are kind of "get out of jail free" card for some mechanics. Now, if the fight is build with it in mind I guess it is fine, but on the other hand it just uses it to remove it from your options so you do not cheese other mechanics with it.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalaam View Post
    Invuln' are kind of "get out of jail free" card for some mechanics. Now, if the fight is build with it in mind I guess it is fine, but on the other hand it just uses it to remove it from your options so you do not cheese other mechanics with it.
    Every sufficient (set of) defensive(s) is likewise a "get out of jail free" card, though, so long as it and the mechanics around it could otherwise have been survived without it.

    I don't see why that would make invulns inherently bad, unless we'd also go so far as to say that Surecast, Swiftcast, Rescue, and the like are similarly "cheese" that must be curtailed or removed. (Don't need to preposition for or wait until after the DDR mechanics nor sacrifice more than a GCD's uptime to rez; just Swiftcast, up to once per minute. Don't need to do the movement mechanic to prevent death by knockback; just Surecast, up to once per two minutes.)

    If they seem overly impactful at present, it's likely because they're not accounted for to the extent they should be. We have stackable healer external mitigation up to our ears; there's no reason to assume we should be able to spare a single tank CD, let alone at least one healer's barrier or percentile mitigation suite, to keep a pair of tanks alive without an invuln. Increase the frequency and power of moderate tankbusters (the kind that need mitigation and a top-off, but won't kill over a +/- 5% or missing food) and once invulns are no longer a way to simply leave other cooldowns on reserve out of sheer ease or additional healer offensive GCDs, voila, they'd no longer feel like "cheese" so much as a powerful emergency button by which to resurface for air or recover a single overexpenditure.
    (3)
    Last edited by Shurrikhan; 12-30-2021 at 11:39 PM.