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  1. #261
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kalaam View Post
    Some people want the game to be enjoyable for all roles and not solo everything without efforts indeed.

    Why do some people think there is a rivalry between tanks healers and dps ? It's a *team* game.
    Yeah that's why I'm helping the team by keeping myself healed. Is making myself a burden more conducive to a team game lol?

    Is that what we should be looking for, aspects of a role that actively make things WORSE?
    (4)

  2. #262
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kalaam View Post
    Some people want the game to be enjoyable for all roles and not solo everything without efforts indeed.

    Why do some people think there is a rivalry between tanks healers and dps ? It's a *team* game.
    It´s not only a teamgame, it´s the holy trinity. Ppl should beware of their role and it should execute like that:

    - Tanks are there to eat the damage for the group.
    - Healers to keep the group alive.
    - DPS to do damage obviously. (And to do some extra mechanics normally.)

    Some personal survive-abilities and debuffs on the enemy might be fine, but not any class should be able to do everything. Tanks are a broken mess, meanwhile healers are pretty much obsolete out of bigpulls and spam 11111 all day long. DPS have nothing to take care about but DPS and moving from A to B content-wise with braindead rotations. I don´t get it how so many ppl are like "It´s all fine!", when it´s clearly not. And no, personal fun doesn´t matter in multiplayer-balancing.

    Quote Originally Posted by Lyth View Post
    And you want your teammates to feel grateful to have you playing such a clutch role for them.
    Once tanking has been the major role in MMORPG´s. You´ve been the game-maker, you had to kite, interrupt, taunt, permaswap, positioning the boss... you´d to know any encounter, you needed to use your 2-3 defs wisely and you´ve been raidlead most of the times. On top you had ressources to take care for and your rotation needed to be on top, otherwise you lost some majorbuffs on yourself or the boss turn around and slapped your best DPS-member.
    "Tanks first" was pretty normal when anyone talked about equip, because having a "wall of iron" made things easier since healers had a hard time playing around their ressources. 10 more DPS had no real meaning unless you had hard issues with DPS checks. But mechanic-skips? No chance...
    Everyone have even known your name, if you´ve been a good tank and ofc everyone wanted you to be in their raidparty because of that.

    Meanwhile tanks in FF14 are like:

    - "Oh you here? 1st time savage? Go OT, just follow the group and taunt 1 time with invul please. "
    - "Don´t worry, just put your tankstance on, you can´t lose aggro!"
    - "Wait... tankgear? You gonna be the last one, tanks are broken anyway."

    The whole role is overpowered and the content doesn´t even force anything. The major-sign to differentiate between good / bad tanks is the amount of healing you need in dungeon-bigpulls. Like wow...
    (Or in kind of WAR, if the healer have to heal him in savage or not.)
    (1)
    Last edited by ssunny2008; 12-30-2021 at 08:45 PM.

  3. #263
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by jetfire117 View Post
    You guys really hate fun, don't you? Nothing literally wrong with tanks being able to sustain themselves in dungeons. It makes it fun and gives the healer the ability to DPS (I know, gods forbid that). DRK used to be able to do that, but we got that taken away from us. And now you want to take it away from the other tanks? Come on now. Let people have fun in their video game.
    The "DPS healer" thing has been talked about since the end of time, but you realise the reason why us healers are healers...because we want to heal, right?

    Tanks happy they can pretty much one man army it, healers are like 'Why are we here if they can do everything?" You're alienating an entire role....That's bad.
    You can go heal and press 1 button mostly the entire run with the occasionally 2 for dot and 3 for you oGCD attack but
    come back to me and tell me how much fun it is to be a healer that doesn't heal and presses 1 button 95% of the run. Love to hear about it.

    IMO, they should just make healers like RDM/DNC/BRD and support DPS if they want to continue this route. Give us more DPS tools to play with and some buffs and some heals and be done with it.
    The healer kit is bloated with extra potency up buttons anyway and they struggle to make healer interesting otherwise.

    Gonna die on the hill here and say: Either tanks need to be nerfed with their sustain, DRK needs a buff lol and healer role need to be reworked or revamped.
    Something has to give or there will be many healers making a move to other roles...such as myself lol.
    (4)

  4. #264
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    I don't see how it's tank's fault that incoming damage as a whole is so low that you can effectively heal an entire encounter with planned oGCDs. That's how it was before this expansion. Making my role less fun because you're not satisfied with yours is the worst way to go about it.

    If you want more healing to do then beg the devs to make damage more threatening, don't gimp me because you're frustrated. You don't see me complaining when healers get damage reduction, especially when SGE has % reduction out the wazoo.

    Should I be making threads advocating for the removal of all damage reducing effects in the game that aren't on tanks? Bye bye Addle, Feint, Temperance. Damage reduction is a tank's job, not the healer or DPS. :/
    (5)

  5. #265
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Jybril View Post
    snip
    Reading that makes me asume you play nothing else but dungeons in this game. Because it's not nearly as bad as you describe it in trials and raids.
    Sure there has been people that challenge themselves with only tank UCOB for example but I asure you things like these are nothing the average player can even dream to do.

    As strong WAR is in Dungeons right now with their selfheals, in raids/trials they can't completely selfsustain themselves for long.
    (4)
    Last edited by Atreides; 12-30-2021 at 09:57 PM. Reason: typos

  6. #266
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    But in turn, you're making my job less fun because yours is more fun to you.
    Obviously, this means the jobs are not balanced and needs to be looked into.
    No side should feel this way and now healers and tanks are fighting because of it.
    Source: This entire thread.
    (2)
    Last edited by Jybril; 12-30-2021 at 09:48 PM. Reason: Typo.

  7. #267
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Increase dungeon difficulty, double the outgoing damage and AoEs so healers are too busy to even care about whats going on with the tank. RIP (current) DRK and healers be happy because they have something to do. Fixed.
    Solves the issue of the entire dungeon crawler thread.
    (4)
    Last edited by Atreides; 12-30-2021 at 09:47 PM.

  8. #268
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I can understand the resistance against turning healers into support DPS, and instead wanting the healing itself be intense and engaging, but I've yet to hear a single realistic way you could rebalance the game to work like that. Hugely trimming down the healing kits and replacing them with a decent DPS rotations is pretty easy thing to do as top-down change, to make things more in line with how healers actually spend their time. But going back and rescripting 8-10 years worth of encounters so you have to actually spend even half your time healing seems like a pipe dream.
    (6)

  9. #269
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jybril View Post
    But in turn, you're making my job less fun because yours is more fun to you.
    Obviously, this means the jobs are not balanced and needs to be looked into.
    No side should feel this way and now healers are fighting tanks because of it.
    Source: This entire thread.
    No, the GAME needs to be looked at, not my role. I shouldn't have to perform worse so that YOU can have more fun. The game's damage should go up, not my healing go down.

    The game was never designed with GCD heal spamming in mind regardless, this is nothing new. This is LITERALLY HOW IT'S ALWAYS BEEN.
    (7)

  10. #270
    Player
    Halfgeeek's Avatar
    Join Date
    May 2021
    Posts
    96
    Character
    Aya Lovelace
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Praesul View Post
    No, the GAME needs to be looked at, not my role. I shouldn't have to perform worse so that YOU can have more fun. The game's damage should go up, not my healing go down.

    The game was never designed with GCD heal spamming in mind regardless, this is nothing new. This is LITERALLY HOW IT'S ALWAYS BEEN.
    In the PoV of game-dev time/resource investment, if one tank can trivialize dungeons, out of the 4 tanks available, the problem is that 1 tank, not a redesign of 3 other tanks and all the dungeons.
    (0)

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