I'm upfront going to say I have not played WoW in years. It got stale and I was sick of logging in on a schedule to make sure that I got to use my ONE run of content to try and get the item I wanted. I also sat down and realized that every event I wasn't logged into and things like AQ opening were just gone forever. It became a job.
From what I hear from my friends who still play WoW: Random drops on dungeon runs with RNG stats and special rolls of items that can be absolute garbage or endgame BIS and entry keys that get wasted if someone flubs the run. Farming Faction that becomes completely useless after the next faction arises or sometimes disappears entirely. New systems that become entirely irrelevant as well. Something about a magetower involved a lot of swearing in my discord.
Nothing ever FORCES someone to play a game, but FOMO and straight up wasting peoples time is a no no for me and that all happens with content that disappears or becomes irrelevant.
FFXIV has examples of this as well and pretending they haven't done it is madness, but it's MUCH less prevalent and not a driving design force like Blizzards designs have been.
"you people". Like it's a hive mind.
You can insist it is so, but if I can point to the fact that what people are praising is the design and not the amount, you're wrong. Nobody likes when less of what they like comes out in the next release, but you can still appreciate that what comes out isn't likely to just disappear into irrelevancy within a year or make you engage with it now or never if you want to complete it.