Page 1 of 2 1 2 LastLast
Results 1 to 10 of 255

Hybrid View

  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aword3213 View Post
    Then perhapes current healing isn't meant for you?

    Things change. Old healer design keeps away certain groups of people. New healer design draws in new groups groups of people, but alienates the others.

    Maybe it's your turn to get alienated?
    Frankly I don't see why I should be alienated. Why should the people who want to play the role be alienated because the devs want to cater to the people who don't want to play the role in the first place?

    Do not misunderstand me, I am all for getting more people into enjoying healing and having a bigger healing player base. How SE has done it, is where I take my disagreements. Instead of easing new players into a harder role they made the role easy and give little to no reward for getting good at it.

    There is a middle ground.
    (8)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    Frankly I don't see why I should be alienated. Why should the people who want to play the role be alienated because the devs want to cater to the people who don't want to play the role in the first place?

    Do not misunderstand me, I am all for getting more people into enjoying healing and having a bigger healing player base. How SE has done it, is where I take my disagreements. Instead of easing new players into a harder role they made the role easy and give little to no reward for getting good at it.

    There is a middle ground.
    I didn't say you should be alientated, did I?

    Do not misunderstand me, I am all for getting more people into enjoying healing and having a bigger healing player base. It's sad to see people get alienated over the expansion. It's not like I agree with everything what SE has done to healer role.

    There's surely a middle ground, but honestly, I think SE failed on that part not only on healer roles but tank role as well. I think we still have long way to go before SE find that middle ground

    I just don't think you have any hopes to win by playing "healing wasn't mean for you" card against people who embrace current healer design, because ,apparently, current environment is working to their favor.
    (0)
    Last edited by Aword3213; 12-30-2021 at 01:17 PM.

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aword3213 View Post
    I didn't say you should be alientated, did I?

    Do not misunderstand me, I am all for getting more people into enjoying healing and having a bigger healing player base. It's sad to see people get alienated over the expansion. It's not like I agree with everything what SE has done to healer role.

    There's surely a middle ground, but honestly, I think SE failed on that part not only on healer roles but tank role as well. I think we still have long way to go before SE find that middle ground

    I just don't think you have any hopes to win by playing "healing wasn't mean for you" card against people who embrace current healer design, because ,apparently, current environment is working to their favor.
    I don't see how I'd win anyways. What I want SE to fix, is apparently what they don't want: more healing to do and resource and cooldown management. Among a slew of other problems plaguing both healers and tanks (and some dps) in their identity crises.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    I don't see how I'd win anyways. What I want SE to fix, is apparently what they don't want: more healing to do and resource and cooldown management. Among a slew of other problems plaguing both healers and tanks (and some dps) in their identity crises.
    Can you elaborate on resource and cooldown management?

    I agree on the healing part, but I don't understand the part of resources and cooldowns in healer role.

    Don't they already have plenty of cooldowns and their own resource systems?
    (1)

  5. #5
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aword3213 View Post
    Can you elaborate on resource and cooldown management?

    I agree on the healing part, but I don't understand the part of resources and cooldowns in healer role.

    Don't they already have plenty of cooldowns and their own resource systems?
    Not with how this game is played no. Resource management typically means mana. On most healers mana is a joke. AST is especially bad for this as I have personally used just Astrodyne to regain it off of a death and the same skill for multiple rezzes. Mana is supposed to be important as it means the higher cost spells mean they heal more, but we cannot spam them (think Cure 3 if it wasn't limited to a radius).

    Now, you can get by with having so many oGCDs as we have with 0 mana cost IF

    They had sufficient CDs tied with them. I think I have a post of mine complaining about why Lady of Crowns sucks for me - it is essentially a 60s helios... when I have 3-4 other 60s CDs. Like Exaltation is up every 60s for a tank buster, every Xs I have an aoe for a raid wide. To the point where I can ignore part of my kit. By 90 I should be making the most of my kit. In stead I ignore CI because Exalt is up 100% of the time and unless I'm shielding a tank/dps/my dumb self from a hit they may not survive without it, I don't use it. Collective Unconciousness? WHO? For a good part of Shb I didn't even need it! Most damage that it would have mitigated either ES or Celestial covers it. Horoscope? Pretty much the same, OR I replaces Celestial with it if I know the fight well enough.

    Neutral Sect? In Shb as a new healer I thought it was kinda meh. I usually had a SCH cohealer. Unless we wanted to be extra safe the shielding felt worthless when my regens were strong enough to cover the damage.

    As for job gauges... Eh not a good idea of a resource system atm. AST's Astrodyne is lackluster even at 3 seals. Cards, both of them, just keep me busy but not in a way I feel fulfilled.

    SCH's Fae Gauge... Not hard to manage. Actually I have problems keeping it from being full when I don't need the healing outside of pack mobs (perhaps that's changed with this expansion, but I can't do SCH)

    SGE? I feel like I need to dump to regain mana and I haven't played it enough to optimize Adderssting (like SCH its not my kind of healer, I hate shielding)

    WHM's lilies? Sure if they did more with it maybe. Like SGE I feel like I'm dumping for no reason.

    To me they feel disconnected from the healers' kit and not a lot to manage. Just... busy work.

    Edit: I should add that the gauges (mainly lillies/addersgall/aetherflow/fae gauge) feel more like things I am forced to use to not waste them otherwise they fill up and unlike aetherflow which has a dumb like ED, the others don't and I'm left going... "well free healing... that I don't need?"
    (1)
    Last edited by ASkellington; 12-31-2021 at 07:28 PM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #6
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    snip
    Thanks for your explanation. Your perspective on mana management is fresh to me. I rarely thought about mana in terms of improving healing gameplay, though I often wonders how Piety can be made better.

    As for job gauges, I'm not good at offering insight on how it can be improved. The only issue I have right now concerning job gauges is that it's unfair WHM can't have 3 lilies at the start of the fight.

    Quote Originally Posted by ASkellington View Post
    Side note, this isn't how I read it, personally, but it could be inferred that way, yes.
    it's such a pessimistic way to look at things to be honest.

    Features being removed doesn't mean they should be removed. Healers who perfer old playstyles being aliented doesn't mean they should be alienated.

    FFXIV is ultimately a business in gaming industry. It's only natural they want to make it as profitable as possible. Changes were made to make healers more appealing. Their decisions were debatable of courese. They ended up alienating other groups of healers. It just happened, not that they wanted it to happen by design
    (0)
    Last edited by Aword3213; 01-01-2022 at 12:07 PM.

  7. #7
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aword3213 View Post

    Features being removed doesn't mean they should be removed. Healers who perfer old playstyles being aliented doesn't mean they should be alienated.

    FFXIV is ultimately a business in gaming industry. It's only natural they want to make it as profitable as possible. Changes were made to make healers more appealing. Their decisions were debatable of courese. They ended up alienating other groups of healers. It just happened, not that they wanted it to happen by design
    They may not have wanted to to happen that way, but it happened nonetheless. Furthermore, it just feels like they don't even care. We have abilities like Living Dead still in the game who's been complained about since its inception by both healers and DRKs. We have unwanted changes across the board for classes (BRD, AST cards, SCH etc) and our answer is "get used to it, its not coming back no matter that we changed it in ways you didn't want it and don't want to go back on the old design with improvements". That is how a lot of people not just healers feel from the devs.
    (12)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #8
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aword3213 View Post
    though I often wonders how Piety can be made better.
    To be fair, it was better before. I could see a point getting more MP,especially when Lucid wasn't a thing and we relied on Ranged/CD for MP regen. Now,it barely affects anything. No real point building some piety.
    I don't know, if they made Piety to be Healer's Direct Hit equivalent, that would be nice.


    Quote Originally Posted by Aword3213 View Post
    It just happened, not that they wanted it to happen by design
    I don't know. I think it was a mix of multiple things that happened at once.
    There's this obsession to remove player decision making in some sense. SCH using macros to force Embrace? Can't have that. Remove all pet actions. DRK player using /ac <me> to put Salted Earth to the ground rather than do it manually? No, can't have that. Remove it posthaste. Astrologian can draw cards by left clicking them? NO, USE UNDRAW! It's just weird decisions that nobody asked for, and just rob current players of bits and chunks of their gameplay ( well, in SCH's case, almost half of it ).
    There's also the slow removal of DoTs since Stormblood. AST had the real first taste of current ShB/EW gameplay - a nuke, a dot, and whatever is going on with the cards. Even at the time, people were complaining about this design because while AST was good, it was pretty boring. Sure, 2 DoTs weren't much to begin with, but it was something to manage, at the very least. What was SE's decision to do next expac? Apply that gameplay on all healers. Aero III was fun. The animation was great, and while we didn't have Bane, it was satisfying to apply on packs in dungeons. Nah, remove that.
    Bane? Remove that as well. Pet management ? To the bin. Buffs variety? Cremated. Buff management with Time Dilation, SCH's AoE Esuna, Rouse, Protect, Stoneskin, etc etc? Done. Energy Drain for a month? Gone. SCH was a skill graveyard when ShB started.

    And on top of that, there were some kind of promise that we would get harder heal checks coming over, and that never happened either -- granted, Tower of Zot and Holminster were both a bit harder than expected at release, that promptly disappeared.

    tl;dr removal of player choice, removal of dots across the whole game, hitting healers the most because they relied on it the most, trying to apply SB AST gameplay to all jobs despite not being fit to, and no change of healing in either dungeons and harder content.
    (14)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aword3213 View Post
    I didn't say you should be alientated, did I?
    You most certainly did.

    Quote Originally Posted by Aword3213 View Post
    Then perhapes current healing isn't meant for you?

    Things change. Old healer design keeps away certain groups of people. New healer design draws in new groups groups of people, but alienates the others.

    Maybe it's your turn to get alienated?
    Emphasis mine.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    You most certainly did.



    Emphasis mine.
    Oh,yes. Not getting something you want means you shouldn't get something you want.

    This sort of logical processing is a trait I definfinitely lack.
    (1)

Page 1 of 2 1 2 LastLast