For real though why is fey blessing so bad? It’s so useless, what’s the point?
For real though why is fey blessing so bad? It’s so useless, what’s the point?



At least Fey Blessing doesn't cost fey gauge now?
Progress! Sort of.



And I agree. Though Fey Blessing being as underwhelming as it was made poor use of it. The Fey gauge as a whole is more of an afterthought for the sake of a slightly stronger regen. Fey Blessing was a heal you could barely notice for 10 fey gauge once every 60 seconds.
I've had this same thought of yours in the past but not sure if they'll ever really do something about it.
Edit: I think the thought I had back then was to scrap/change aetherflow and replace it with the fey gauge at a lower level, but the how is another matter entirely. I never went beyond this initial thought because I never trusted SE would ever expand on it at all.
Last edited by Mesarthim; 01-01-2022 at 10:23 AM.




Even if Fey Blessing pulsed the heal using twice the fey gauge as fey blessing it would be better.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
they didnt have to completely remove them though? blue mage has a bunch of "cooldowns" that are spells with a long recast, just like phlegma or sonic break. they couldve replaced the dots with those. still a button you press every 18/24/30 seconds without bloating the debuff cap on enemies.Dots were severely reduced across the board because the FFXIV code couldn't handle more than 60 on a mob at any time (showing only 30) to include debuffs.
When you had every job with at least 2 dots and then 2 or 3 summoners with 3-4 dots that cap was reached VERY quickly especially in 24 man raids. Those summoners also relied on those dots for Fester damage increase.
instead they simply deleted everything and gave nothing in return because healers heal amirite (except they dont even do that either)



That's sort of what happened with paladin and summoner. They have "occasional dots" that can't have full uptime. (Which is just to say you're exactly right).they didnt have to completely remove them though? blue mage has a bunch of "cooldowns" that are spells with a long recast, just like phlegma or sonic break. they couldve replaced the dots with those. still a button you press every 18/24/30 seconds without bloating the debuff cap on enemies.
instead they simply deleted everything and gave nothing in return because healers heal amirite (except they dont even do that either)
Arr had quite a few bad ideas theyve been phasing out for awhile or they remove and add back in. Ff14 have a pattern to their adjustments but some of these bad ideas still exist. Nin has more animation lock and it took from HW to EW to make Enochian a passive.
You still have to turn tank stance on etc.
There was talk of hard small group content. If this comes true I hope it will actually require healing.





My hunch it'll be one raidwide that drops everybody's HP down to 30% from full health followed by 15 to 30 seconds of boring ticklish auto attacks to the tank before another mechanic happens.
Oh right, failed a mech? That's 1 vuln stack for that DPS. You better heal that DPS to -full- otherwise next raidwide will oneshot!
Stimulating...
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