Quote Originally Posted by Shurrikhan View Post
It'd be fine. I'm not sure it offers anything over any other recipient--Carve & Spit (let's say, 600), Bloodspiller (e.g., 300 each), etc.--but... sure?
Honestly, it's purely for gameplay. Would be far more interesting gameplay wise than C&S having a flat cure potency attached. The only thing DRK really has going for it is it's high skill ceiling for defensive play, so I feel that should be expanded on more.

Still baffles me how DRK's signature ability is holding the class back this much, while the devs do nothing to expand upon it/make it more interesting.