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  1. #1671
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Axxion View Post
    But for that i thought more of healing potency and not damage. Drk has good damage but just lacks the self sustain it had since hw. Drk does better on single fight but not to well on a five plus mob pull. And since they changed how the fights are arranged now. I do hope they will fix it but once again, they don't really listen that well.

    Do keep in mind on the party comps. That will also will be a factor for these fights as well.
    Keep in mind how the bosses for the raids work as well. The 3rd raid boss of Pandaemonium hits both tanks at the same time with every auto. It's very likely you're going to see people want the other tanks over DRK for that very reason, since the other tanks can keep up sustain and make it easier on the healers, whereas a DRK being there may very well make it much harder than it needs to be on the healers. I wouldn't take a DRK to that fight when I could take a GNB, WAR, or PLD instead.
    (2)

  2. #1672
    Player
    Endolas's Avatar
    Join Date
    Dec 2021
    Posts
    30
    Character
    Endolas Guillotine
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    By Request in another Thread i've been asked to post this here in hope that SE see's this of they only look into the big threads.

    We all know now that we DRK have the most problems in dungeons, i even saw multiple healers saying "oh thank god its not a dark knight" at the beginning of a dungeon when they got a different tank.

    I have multiple big issues with the job but thats for another thread.

    Listen to this:

    We are playing a game, where the DEV's decided to get rid off Dark Knight's Self-Heal with the patch from Heavensward to Stormblood with the reason "It is too strong"
    But IN THE SAME GAME they give the Warrior a Self-Heal that is STRONGER than what we had with DRK at the end of Heavensward AND it is easier to perform because you only have to hit 1 button AND you can do that every 25 seconds!

    We had to Stack multiple cooldowns, use Blood Price, pray that noone stuns the mobs and spam the hell out of Dark Arts and Abyssal Drain! Also the Cooldown for that was at least 60 seconds because you had to stack multiple cooldowns for it.

    Even if they nerf WAR's Self-Heal he still will have it and it will still be super strong.
    Just give us Abyssal Drain as an GCD back and make it cost 50 Bloog Gauge.

    How can SE do this to us?

    I believe that this was straight up 100% not tested at all.

    So, thoughts?
    (3)

  3. #1673
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Just finished leveling DRK to 90, did some EXs on it, and came to the conclusion of the job or rather my opinion on it:

    -Opener is sloppy and button mashy where triple weaving is a hand cramp
    -Downtime is the same issue as ShB, outside of your burst just 1-2-3, sit on Shadowbringers to ramp up your next burst
    -Having 2 charges of Plunge with the trait Enhanced Unmend is as underwhelming as I thought
    -A lot of your big dmg moves (especially Shadow) are just tacked on use and forget/spam
    -TBN not even being changed or upgraded seriously why does EVERY tank get an upgrade to their short timer mitigations at 82 but DRK gets NOTHING!?
    -Oblation is barely noticeable as a tank CD, the combo action off Salted Earth feels clunky

    I leveled mostly through dungeons but it was rough probably the worst dungeon experience I've had in quite a awhile I've never felt so...Helpless as a tank, if things go sideways I don't really have anything to help the group or anything outside of TBN. It's fine in EX trials and the new normal mode raids but the other tanks aren't just "fine" they're more engaging. DRK is just the same as ShB with extra visual flair and more hand cramping so idk how this happened but yeah I'll still tinker around with DRK but probably for raid I'll stay WAR idk.
    (6)

  4. #1674
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Out of curiosity. Why not combine Delium and Blood Weapon into one button?
    (0)

  5. #1675
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    It would still be a low effort inner release.
    (0)

  6. #1676
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by shao32 View Post
    It would still be a low effort inner release.
    Right, but that's still an improvement over the finnicky button bloat of present Blood Weapon.

    Personally, I'd rather turn it into an (increasingly powerful) Attack Speed buff that increasingly drains Darkside duration, so long as that (likewise bloated) gauge remains.
    (1)

  7. #1677
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Lol. I was mostly just wonderin gif there was a reason not to use them at the same time. If not, they might as well just have Blood Weapon become Delerium. If it needs a buff, why not have it cause 3 free Edge / Flood of Shadows?
    (0)

  8. #1678
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Imagine if Delirium gave 15% haste as well as halved the cost of EoS. Bonus if it extended Blood Weapon's duration. It would feel like an actual Delirium....
    (0)

  9. #1679
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Now if EoS had a better flowing animation, kind of like the enshrouded strikes of the reaper, that'd be great indeed.
    (0)

  10. #1680
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    If we actually have MP management and Darkside management with like more MP options that don't grant Darkside time and we use them more regulary and not only in the small burst it would be really nice have a Delirium granting haste and free uses of MP skills, actuall mechanics on the job but right now having free MP usage or just 3 Bloodspiller will be equally empty and swallow specially since it wouln't change the hollow huge downtime the job suffers right now and would just make the burst even more busy for no reason.
    (0)

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