What if Dark Arts Edge of Shadow healed you for like 400-600 potency? Rewarding you for playing defensively and using TBN properly. Would be cool if Dark Arts Flood of Shadow healed for each enemy hit too. Give some meaning to Dark Arts SE![]()

What if Dark Arts Edge of Shadow healed you for like 400-600 potency? Rewarding you for playing defensively and using TBN properly. Would be cool if Dark Arts Flood of Shadow healed for each enemy hit too. Give some meaning to Dark Arts SE![]()
It'd be fine. I'm not sure it offers anything over any other recipient--Carve & Spit (let's say, 600), Bloodspiller (e.g., 300 each), etc.--but... sure?

Honestly, it's purely for gameplay. Would be far more interesting gameplay wise than C&S having a flat cure potency attached. The only thing DRK really has going for it is it's high skill ceiling for defensive play, so I feel that should be expanded on more.
Still baffles me how DRK's signature ability is holding the class back this much, while the devs do nothing to expand upon it/make it more interesting.
More interesting on paper, perhaps, but also that much more constrictive in practice than two charges of C&S/AD and it being attached also to C&S.
Which one? Delirium, Living Dead, Edge/Flood as a pair, and Living Shadow can all equally be considered a DRK signature ability (burster, immunity, resource spender, and gimmick).Still baffles me how DRK's signature ability is holding the class back this much, while the devs do nothing to expand upon it/make it more interesting.

I... don't think DRK is known for Delirium nor Edge/Flood. Well, it may be be infamous for Living Dead. But when someone brings up DRK, usually the first thing to come up to someone's mind is TBN. You get what I mean? TBN (and yes... Living Dead) is unique to DRK, but Flood might as well be Shinten, Delirium is Inner Release, Living Shadow is Automaton Queen. Those things aren't unique to DRK. Hell, most are just inferior versions to the other variants.
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