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  1. #17
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Mikey_R View Post
    But positional were a part of Monk's gameplay. Monk was relatively simple to play, which meant you could dedicate some brain power to hitting those positionals, which wasn't always easy.

    You can hit a dummy no issues, most dungeon bosses are easy to hit, but has anyone who said positionals are boring/busy work actually played Monk in an extreme or savage raid? Hitting those positionals around mechanics is what stops them being braindead, you have to anticipate what the boss and the rest of your team is going to do so that you both hit that positional and not screw the team up.

    Also, to have to use overworld mobs to make the claim positionals were bad just shows a lack of understanding. Overworld mobs are weak and you aren't required to hit positionals, however, you still could with True North, RoE, Leg Sweep and just generally moving quick, so, you can still hit them if you want to. You also had to go back as far ad ARR and the 60 potency loss when ShB was down to 20 potency with Bootshine being a bit higher due to crit + TFC potency added on.

    It has been said, positionals do not even matter for dungeons or even trials/normal raids. There is no enrage to clear (for the most part) so losing out on 20 potency here and there is not a big deal and that is the point. The positionals were not much of a gain DPS wise, however, it was enough to show the difference between a good Monk and a great Monk. That Monk who is just playing it for fun Vs. the Monk who plays it a bit more seriously. If you never played Monk to the point where you were trying to hit every positional and manoeuvring around mechanics to achieve that goal, you will probably never understand why more serious Monk players enjoyed it as much as we did.
    Dragoon was also quite heavier on positionals originally as well and they removed some of them, Monk ones just were ignored for a longer time. We gotta acept that old Monk is NOT coming back moreso considering how unpopular has been for ages, and they will force Blitz rework on our throats no matter what even if they will eventually fix some parts that are currently lacking and call it a day.

    They are keen on lowering positionals on everyone to a minimum (im betting they will also lower DRG to 2 eventually), so it wasnt a Monk issue but simply Monk was the one most affected by the changes. We can fight for having a better, more cohesive kit instead of what we got but the time of heavy positional jobs is over considering how they have been nerfing the positional bonus since quite a while ago to the point that unless you are parsing for high scores you could ignore most of positionals and still clear the hardest content as long as you perform your rotation and use your buffs properly. Not even mentioning the "free positional" bosses exist for a reason
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    Last edited by Bhearil; 12-29-2021 at 02:23 AM.