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  1. #1
    Player
    illspirit's Avatar
    Join Date
    Dec 2021
    Posts
    5
    Character
    Malia Ramen
    World
    Cactuar
    Main Class
    Dancer Lv 90
    As a rather recent-ish refugee from.. that other game, I wasn't here long enough to get attached to positionals before EW, but wasn't really bothered by them either (having played sub rogue for like a decade..).

    Chakra capping and losing (well, merging) OGCDs, however, does feel a bit off. It's probably been mentioned somewhere before, but would making Forbidden Chakra and Enlightenment only cost 2 chakras be feasible? Obviously, the potency might need to be lowered, but the new cost would provide some padding to avoid overcapping, and let us weave more into burst windows. Not to mention more dumps in between to spice up the 1-2-3 cycle. On one hand, this might be too busy during Brotherhood? But, on the other, it would kinda mesh with the whole blur of punches fantasy.

    Just my 2 gil, fwiw.
    (0)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,416
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I never liked positionals and I find them extremely irritating to play with. This is of course a matter of tastes entirely.
    (2)

  3. #3
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Common SE... don´t leave MNK in this boring design. Give us positionals back, so we have something to take care about. Blitz isn´t that hard to manage that the removal of positionals is justified and on top half of the existing Endwalker-bosses have a full-ring anyway.
    Did people think positionals were fun complex gameplay or something?
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    Did people think positionals were fun complex gameplay or something?
    Complex? No. Fun? Yes. "Something"? Also yes. They were a good half of our downtime complexity.
    (5)

  5. #5
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Complex? No. Fun? Yes. "Something"? Also yes. They were a good half of our downtime complexity.
    Beg to differ I think positionals being fun is a matter of opinion.
    (1)

  6. #6
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    Beg to differ I think positionals being fun is a matter of opinion.
    And that's why having just one out of the four (at the time) jobs with a focus on them was fine, and why there's a vocal group that wants them back on Monk.
    (3)

  7. #7
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by IdowhatIwant View Post
    Beg to differ I think positionals being fun is a matter of opinion.
    Anything people find fun or unfun is nothing but a matter of opinion.

    Positionals being unfun is also a matter of opinion. There were also 3 other melee with a considerably lower emphasis on positionals for those that found them unfun. Monk was quite literally the only Job for those who enjoyed a heavy emphasis on positional based gameplay. Their removal did little if anything to boost MNK's player numbers.

    Positionals add more complexity to any rotation. If you take two identical rotations, have one with positional requirements and one without, the one with added positional requirements will objectively be harder and more complex.
    (6)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    Did people think
    Quote Originally Posted by IdowhatIwant View Post
    Beg to differ I think positionals being fun is a matter of opinion.
    My bad. I forgot that other "people" can't have opinions, let alone compose a majority therein.
    (3)

  9. #9
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    You know the vast periods of downtime you have between Blitz Phases? That is boring as it currently stands. You can literally stand on the opponent's flank for the vast majority of your rotation and you just go through your GCD rotation. You might have TFC randomly come up, but you also might not. Positionals are an easy way to keep you busy during that time. They are also not as punishing as people kept making out either, as an example, you do 3 GCDs, Dragon Kick, Twin Snakes, Snap Punch), all from the flank, but the boss moves at the last hit, so you miss the last one. Currently, you would lose 60 potency for missing it. If that 60 potency was spread over the 3 GCDs, you only lose 20 potency and Dragon Kick > Twin Snakes is not an uncommon combo to have.

    I could make a claim that, on average, I suspect you lose less overall potency for having positionals on everything than having positionals on just the 2 GCDs, or at the very least, they are even. There is zero chance that you lose less potency by having just the 2 positional attacks than having them on everything.
    (3)

  10. #10
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Guys dont make like it like having all positionals back would magically fix the mess that Monk right now it is. Plus having so many positionals made open world solo questing a real pain because having a permadebuff on damage unless you used True North/stuns wasnt fun(on ARR was over 60 potency lost PER weaponskill). Theres also a reason why some bosses didnt have positionals due them being to heavy on movement and would have given the middle finger to melees and specially monk but at the same time those boss made positionals completely worthless.

    Too many positionals affect balance of fights since they have to think on the job that has most positionals and adjust from there, sometimes dumbifying other jobs positionals by making the boss positional free because they didnt want another turret boss

    The big elephant for monk is that their gameplay feels like crap. Fixing that is far more important than having extra positionals that in the end are basically muscle memory and condition devs while making content (you wanna see more "ignore positional" bosses?)
    (0)
    Last edited by Bhearil; 12-29-2021 at 12:39 AM.

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