Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 113

Hybrid View

  1. #1
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Your bait's losing class by the minute, it would seem.
    What bait, I openly despise the guy. When you attack someone for liking something you don't, you really think that person deserves any respect. This is a game at the end of the day, yet some of the verbal assaults being thrown at people happy for positional removal is downright disgusting. So yeah, i'm gonna throw that energy right back.

    Couldn't give damn about class...
    (0)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Blitz gives Perfect Balance a proper purpose which is what was asked of it since it was made purely into a damage cooldown in ShB. I like it conceptually but I do agree it could have been executed better, especially when MNK quite literally has nothing else to do in its kit right now.
    (0)

  3. #3
    Player
    xxmiamorecadenza's Avatar
    Join Date
    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    While I understand they’re trying to draw new people into playing Monk by stripping it of positionals - it’s rework is presently overshadowed by a brand new and aesthetically edgy melee job.

    I’ve barely seen any Monks at all despite the decent damage output. And this is me running every roulette and going in and out of dungeons and extreme farms - which I’m using to re-learn Monk from the ground up.

    Maybe after Reaper becomes old news it’ll be worth it. Maybe.
    (1)

  4. #4
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by IruruCece View Post
    They know exactly what they're doing.



    lmao
    You are bringing me up in your comments like you are my nemesis or some shiit, but i dont even know who you are... bout you clapping me out of threads loooool
    (1)

  5. #5
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Navnav View Post
    You are bringing me up in your comments like you are my nemesis or some shiit, but i dont even know who you are... bout you clapping me out of threads loooool
    This is the same act you pull in the Tank forums, deliberately posting misinforming BS or cheap insults and then getting slapped out of there when people who actually play jobs consistently take the floor. And then you cry misery about how you're getting insulted or that your garbage opinions on a job you're less than mediocre at get ignored or discounted.
    (8)

  6. #6
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    As a new MNK, really enjoying it on the extreme trials. Looking forward to savages. Thunderclap is just immensely satisfying and enables some split-second optimization that adds a thrill.
    (1)

  7. #7
    Player
    Nianda's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Nianda Pheles
    World
    Shiva
    Main Class
    Monk Lv 90
    I'm just here to add another voice asking for the reintroduction of positionals.
    (5)

  8. #8
    Player
    Adonan's Avatar
    Join Date
    Jul 2019
    Posts
    111
    Character
    Klifur Yadai
    World
    Exodus
    Main Class
    Summoner Lv 90
    Man, I wish I could experience what MNk was like in ARR and HVN. If I were to avoid YouTube videos and just go off a guess, it would be the old positionals, greased lightning, and a metric crap-ton of oGCD abilities. You would hit the opener of Bootshine, Twin Snakes then Demolish for the damage buff and DoT, then hit an oGCD. You then start again with Dragon Kick, followed by another oGCD, then True Strike with another oGCD, and finally Snap Punch punctuated with another oGCD.

    The difference between this and what we have now, or rather, had in ShB, is that the cooldown for the oGCDs would be so short, that you could literally weave one inbetween each GCD after your opener. Or maybe they weren't short, but there were so many that you could still weave one between each oGCD all the same. I know that sounds like a lot for many people, but that would be the best possible version of MNK for me. Having to pay attention to positionals and combo finishers to keep up your Greased Lightning while also weaving oGCDs between each GCD would be one hell of a time.

    I assume the old MNK was nothing like that, but I hear they were a lot faster and more hectic than they are today.
    (0)

  9. #9
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,556
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Adonan View Post
    I assume the old MNK was nothing like that, but I hear they were a lot faster and more hectic than they are today.
    HW Monk had Internal Release (crit chance up), Howling Fist, Steel Peak, Shoulder Tackle The Forbidden Chakra and Elixir Field as oGCD attacks, cross classed Blood for Blood (do more damage, take more damage), they had to keep track of Touch of Death, which was a formless, 30s DoT to keep track of, Cross Classed Fracture (DoT) which was a DPS gain when used right, Invigorate to restore TP (think of a weapon skill MP equivalent) and the first use of Perfect Balance was to get your GL3 buff up. Tornado Kick was an oGCD that took away all of your GL stacks to do damage, not generally worth using unless the boss was going away and you couldn't get back on him before your GL stacks fall off and, of course, positionals on all GCDs except Touch of Death and Fracture.

    Compare that to now, Steel is now a low level Forbidden Chakra, Howling Fist is a low level Enlightenment, Elixir Field and Tornado Kick are now Blitzes, Blood for Blood has been changed for Riddle of Fire, Internal Release is just gone, along with Touch of Death and Fracture, TP is gone, so no Invigorate (this is a good change IMO) and positionals have been removed on all but 2 GCDs. Shoulder Tackle was changed to Thunderclap, but I do not think gap closers should have damage in the first place, so this didn't bother me.

    One thing I will criticise HW Monk for is the AoE damage, Four Point Fury did not exist and Arm of the Destroyer was really weak. Felt bad.

    As you can tell, there was alot more to manage in HW and I'm sure, if we had HW Monk as a base, add in some QoL we got in later expansions, it would be a fun job to play again.
    (2)

  10. #10
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I'm no Monk main, but I've been playing the class since ARR and actually dps mained it in ARR. Losing posinitionals killed the class completely for me, it was something that really made it stand out from other melee jobs and the thing I'd find the most fun about it.
    That plus the complete overhaul they've been doing since late ShB, always made me feel like they've been stripping the class of all the good features about it and leaving the annoying parts, plus adding more meh features.

    Honestly, at this point it's gonna be my last melee levelled, cause I level all classes anyway whether I like them or not, and I doubt I'll ever touch it again after. One of my alts is just monk, and I'll have to reroll her into some other class.

    I did see people excited about the changes, but it's mostly people who didn't like monk before. I feel like we have a different class now and it won't appeal to the same people as before, mostly.
    (2)

Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast