But positional were a part of Monk's gameplay. Monk was relatively simple to play, which meant you could dedicate some brain power to hitting those positionals, which wasn't always easy.

You can hit a dummy no issues, most dungeon bosses are easy to hit, but has anyone who said positionals are boring/busy work actually played Monk in an extreme or savage raid? Hitting those positionals around mechanics is what stops them being braindead, you have to anticipate what the boss and the rest of your team is going to do so that you both hit that positional and not screw the team up.

Also, to have to use overworld mobs to make the claim positionals were bad just shows a lack of understanding. Overworld mobs are weak and you aren't required to hit positionals, however, you still could with True North, RoE, Leg Sweep and just generally moving quick, so, you can still hit them if you want to. You also had to go back as far ad ARR and the 60 potency loss when ShB was down to 20 potency with Bootshine being a bit higher due to crit + TFC potency added on.

It has been said, positionals do not even matter for dungeons or even trials/normal raids. There is no enrage to clear (for the most part) so losing out on 20 potency here and there is not a big deal and that is the point. The positionals were not much of a gain DPS wise, however, it was enough to show the difference between a good Monk and a great Monk. That Monk who is just playing it for fun Vs. the Monk who plays it a bit more seriously. If you never played Monk to the point where you were trying to hit every positional and manoeuvring around mechanics to achieve that goal, you will probably never understand why more serious Monk players enjoyed it as much as we did.