Btw when will the live letter/ patch notes be out anyways?
I am getting a bit impatient about seeing what the changes will be.
Btw when will the live letter/ patch notes be out anyways?
I am getting a bit impatient about seeing what the changes will be.
You won't see anything until just before release.
i dont think positionals are coming back ,but i expect some bone tossed mnk's way
MNK will be new to people who never played it before but they'll realize pretty quickly how boring it actually is.
MNK's general gameplay still feels outdated as hell imo, even just the animations alone are outdated and underwhelming.
Just the overall loop is essentially just 1 2 3 when you really boil it down only that now we have less ogcd's.
The Blitz system got old so fast too and it happens too irregularly.

It don’t need all the oGCDs anymore. It plays quite fast without them, and FC is only going to pop more often as gear gets better. Hell, it’s popping often now, so much so that you’ll eat stacks sometimes.MNK will be new to people who never played it before but they'll realize pretty quickly how boring it actually is.
MNK's general gameplay still feels outdated as hell imo, even just the animations alone are outdated and underwhelming.
Just the overall loop is essentially just 1 2 3 when you really boil it down only that now we have less ogcd's.
The Blitz system got old so fast too and it happens too irregularly.
The blitz system is solid. They now have something to expand on in the future that can provide depth.
The only time TFC pops consistently quick is when you have Brotherhood active every 2 minutes, otherwise, the absolute quickest you can pop it is every 10 seconds (5 GCDs minimum at 100% crit rate, I am assuming a 2.0 base GCD here).It don’t need all the oGCDs anymore. It plays quite fast without them, and FC is only going to pop more often as gear gets better. Hell, it’s popping often now, so much so that you’ll eat stacks sometimes.
The blitz system is solid. They now have something to expand on in the future that can provide depth.
While it is true that as we go further into the expansion, higher Critical Hit means more procs an argument could be made as to why Monk is the only job that has this issue. Every other job plays as it should regardless of gear, but Monk gets the short end of the stick and we have to wait before it could potentially be more fun.
I also fail to see how the Blitz system can be expanded on in the future. In its current state, it is rigid in what you have to do with it. Get a Lunar with all the same, get a Solar with all different then whatever for the big finish. There isn't enough flexibility to allow 2 for single target and 2 for AoE, you could make PB change animations during the window, but considering having an update to Monks animations has been highly requested, that would seem to be a kick in the teeth. you could update the Masterful Blitzes themselves, but updating an animation and giving high potency doesn't change the core mechanic. So really struggling to find some way to build on it here.
However, all this still doesn't address the bigger issue, and that is Monk doesn't feel good between Blitz phases now. It has been said many times, lack of oGCDs and/or lack of positionals just makes the job dull and unengaging. I often find myself drifting and not pay attention for periods of time just because there is nothing else to do. Just stay at flank except for the 1 GCD where you need rear. If there was a oGCD with a relatively short CD to track, or if I had to pay attention to positionals more I could stay focused. The fact that when I do pay attention during the burst phases I do positionals out of habit shows that positionals aren't really hindering anything either. I got Reaper to level 90 just recently and I can tell you, I had to pay more attention to positionals whilst levelling Reaper than I did for Monk.




An ideal way to expand upon Blitz would be to give it some sort of connection/relationship with our regular Chakras, and by extension actually give us the Chakra gauge rework everyone's been requesting for years. (In other words, expand upon Blitz by building upon other aspects of MNK's kit) Alas, I don't actually expect SE to be capable of doing that considering their current job design philosophy.I also fail to see how the Blitz system can be expanded on in the future. In its current state, it is rigid in what you have to do with it. Get a Lunar with all the same, get a Solar with all different then whatever for the big finish. There isn't enough flexibility to allow 2 for single target and 2 for AoE, you could make PB change animations during the window, but considering having an update to Monks animations has been highly requested, that would seem to be a kick in the teeth. you could update the Masterful Blitzes themselves, but updating an animation and giving high potency doesn't change the core mechanic. So really struggling to find some way to build on it here.
Last edited by VentVanitas; 12-31-2021 at 11:45 AM.
Monk still plays slightly faster than SAM, DRG, RPR, or NIN. Give Monk back its positionals, give those positionals crit chance interaction in place of their old potency boosts, and rework Riddle of Wind and we'd already be in a far greater spot.
I'd perhaps like to see the Blitz system expanded upon as not to just be "All-different, All-same, Any" on loop, with exception for the occasional extra Solar for (re)alignment with CDs over a given likely fight length, but it is a good base.
It doesn't, only if you look at GCD but that's not all that matters and what makes it faster.Monk still plays slightly faster than SAM, DRG, RPR, or NIN. Give Monk back its positionals, give those positionals crit chance interaction in place of their old potency boosts, and rework Riddle of Wind and we'd already be in a far greater spot.
I'd perhaps like to see the Blitz system expanded upon as not to just be "All-different, All-same, Any" on loop, with exception for the occasional extra Solar for (re)alignment with CDs over a given likely fight length, but it is a good base.
Someone posted the CPM on Reddit about a week ago.
Job / CPM / Min / Max
NIN / 45.6 / 44.4 / 46.4
MCH / 45.1 / 44.2 / 46.4
BRD / 42.5 / 42.1 / 43.3
SAM / 42.2 / 40.5 /43.2
GNB / 41.5 / 39.7 / 43.9
DRG / 40.9 / 40.3 / 41.8
MNK / 39.8 / 38.8 / 41.3
AST / 38.6 / 35.9 / 40.6
DNC / 38.4 / 36.5 / 40.6
DRK / 37.9 / 36.6 / 39.6
RDM / 36.5 / 35.9 / 37.1
RPR / 36.0 / 35.1 / 36.8
SMN / 35.7 / 33.9 / 37.4
SCH / 35.4 / 33.1 / 38.0
PLD / 34.6 / 33.1 / 36.4
WAR / 34.1 / 32.4 / 35.1
SGE / 33.1 / 31.1 / 35.0
BLM / 32.8 / 32.2 / 34.8
WHM / 31.7 / 30.2 / 34.1


I mean, it's not like 2-3 additional buttons pressed in a minute is going to change how a job feels in terms of speed. Not to mention that MNK's CPM will probably increase by 1-2 points with the higher crit rates that we'll reach with bis, bringing it in line with BRD and SAM.It doesn't, only if you look at GCD but that's not all that matters and what makes it faster.
Someone posted the CPM on Reddit about a week ago.
Job / CPM / Min / Max
NIN / 45.6 / 44.4 / 46.4
MCH / 45.1 / 44.2 / 46.4
BRD / 42.5 / 42.1 / 43.3
SAM / 42.2 / 40.5 /43.2
GNB / 41.5 / 39.7 / 43.9
DRG / 40.9 / 40.3 / 41.8
MNK / 39.8 / 38.8 / 41.3
AST / 38.6 / 35.9 / 40.6
DNC / 38.4 / 36.5 / 40.6
DRK / 37.9 / 36.6 / 39.6
RDM / 36.5 / 35.9 / 37.1
RPR / 36.0 / 35.1 / 36.8
SMN / 35.7 / 33.9 / 37.4
SCH / 35.4 / 33.1 / 38.0
PLD / 34.6 / 33.1 / 36.4
WAR / 34.1 / 32.4 / 35.1
SGE / 33.1 / 31.1 / 35.0
BLM / 32.8 / 32.2 / 34.8
WHM / 31.7 / 30.2 / 34.1
Still, I would really like to have an even shorter GCD...around 1,7 seconds, maybe. It's not like we can double weave at 1,94 anyway, might as well go faster...
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