The thing is, as I said before, I really don't think that you would get many more runs of the newer raids even if you removed the ilvl cheese. For various reason, be it the number of characters/jobs at 50 compared to those at 60+, the people that would refuse to queue for the roulette entirely or the people that would quit at the start.Like everyone, I can only speak for myself. I dont think, that crystal tower would dissappear from the roulette. Its just gonna be mixed better.
I myself love the heavensward and Stormblood Raids, cant complain there. If it were just those, I could live with that.
Others love the nier raids, its all a mix.
Would it be too much to ask, that those people get the same treatment, as the crystal tower lovers?
You seem to have lots of bad experience in that regard, is it really that bad when people wipe once or twice?
And yes, I've had the misfortune of getting tens if not hundreds of absolute awful runs where we wiped for no reason in content that is potentially 6 years old.
I don't think anyone likes to waste time, even while playing a game. Instead of those failed pulls I could've run some maps with my friends, created some glams, done other raids, crafted, gathered...you name it
Last edited by RocciaSolida; 12-28-2021 at 07:52 PM. Reason: Typing on a phone is hard
I'll guarantee you your queue times escalate significantly. People for the most part are happy with the 50 level raids in my opinion. They want the xp and not the time invested in raids they don't need to run. For those who want them well fine but you can be sure that many will simply not do alliance. I personally if I got queued into many of those higher duties regularly will simply do trusts for xp and forget alliance.
This concept of scaling rewards seems to go on deaf ears around here. If the 60, 70 and 80 level raids awarded more xp people would love doing them.
Last edited by LaylaTsarra; 12-28-2021 at 07:54 PM.
Some of the higher level ones would probably need to give out more xp than even Praet MSQ to even be worth it. As it is, they can take longer than a Praet and you actually have to do stuff (compared to Praet) and probably carry half the players in the raid that keep dying to 2-6 years old mechanics.
I see where you're coming from.The thing is, as I said before, I really don't think that you would get many more runs of the newer raids even if you removed the ilvl cheese. For various reason, be it the number of characters/jobs at 50 compared to those at 60+, the people that would refuse to queue for the roulette entirely or the people that would quit at the start.
And yes, I've had the misfortune of getting tens if not hundreds of absolute awful runs where we wiped for no reason in content that is potentially 6 years old.
I don't think anyone likes to waste time, even while playing a game. During those failed pulls I could've run some maps with my friends, created some glams, done other raids, crafted, gathered...you name it
There is something I noticed right now, though.
Its just a hypothetical question, but you agree, that A-Raids have rather rich rewards, yes?
Why do you think, is that? Is it an equivalent to the time spent or the difficulty? Or both? Or something else?
I myself, again only me, always prepare myself for the worst case scenario. Failed pulls, and many people who forgot or never knew mechanics. When the time comes, I am there to help, which is more baggage on my side, but thats whats the bigger reward is for.
Again thats only me, but I like to work for my rewards and if it actually helps people in the process, I am all the more happy. Thats the content I would love to play.
Now where is the middle, where our interests could meet?
Higher rewards? Sure, but the problem will come back, as soon, as you are getting used to the reward, then we are back to square one.
Its a hard topic, lots of opinions that seem two sided, but when you listen you see, its mote of a spectrum actually.I'll guarantee you your queue times escalate significantly. People for the most part are happy with the 50 level raids in my opinion. They want the xp and not the time invested in raids they don't need to run. For those who want them well fine but you can be sure that many will simply not do alliance. I personally if I got queued into many of those higher duties regularly will simply do trusts for xp and forget alliance.
This concept of scaling rewards seems to go on deaf ears around here. If the 60, 70 and 80 level raids awarded more xp people would love doing them.
I personally like the idea, I mean, I myself dont really care about the reward, so I am not opposed.
Again, I know I am the odd one. I hail from a time, where the only reward games had were progress and highscores.
Times are different now, definetly, but thats just my perspective. Thats what this discussion is for.
Yes but you need to address the REASON why people are doing it. It's the reward for time invested. Trying to force them into higher level raids will just make them stop doing Alliance. If they can scale rewards for Castrum and Praetorium they can do it here too.
Last edited by LaylaTsarra; 12-28-2021 at 08:04 PM.
There will always be new players. They need the help and time as much as you did, when you were in a newbies shoes.Some of the higher level ones would probably need to give out more xp than even Praet MSQ to even be worth it. As it is, they can take longer than a Praet and you actually have to do stuff (compared to Praet) and probably carry half the players in the raid that keep dying to 2-6 years old mechanics.
Ypu already get a higher reward, when someone new is there, but people tend to forget that.
If time is the only factor, why not build a system, that grants bonusses depending how long the duty persists?
Then the ideal way would be to go afk together and waiting until the last minute.
Thats the thing I see:
There is no possible reward that would make up for the errors of others. THAT is probably the actual problem here.
Dont get me wrong.
I am not saying people should be forced to do stuff, they dont want to.
But please understand, its a really hard pill for me to swallow, when someone says "I want specific duties" and then goes roulette, which is the opposite of what they want.
We actually want the same, a change in the way dungeons work. I want my true random dungeons back and you want the incentives.l while choosing your own adventure.
Thats where the devs should look for a way to change the system.
Edit: (bad memory)
The rewards themselves will not solve the problem in a long run, in my opinion. They just set the bar higher and after some time, we are back to square one.
Last edited by Irzephyra; 12-28-2021 at 08:12 PM.
Oh yes they will. They certainly will. And I'm not opposed to their changing the roulette and the methods in which rewards are given. It should be a pretty simple fix in my opinion.
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