

With XP adjusted to justify being there for up to an hour in the worst case scenario players will keep queing it outside small portion.
Your original post did not mention XP scaling though, just stuff about punishing people for leaving.
If you just give a huge xp payout for the later ally raids, you'll see you don't need to punish people to keep them in there. The whole thing is about giving player a big enough carrot, not using a stick to push them into unrewarding content.
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