Page 14 of 20 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 193
  1. #131
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Naoki_Yoshida View Post
    上記の0.3秒は移動パケットの送信間隔、ですね(説明が専門的すぎるのでこれ以上は書きません)。
    Quote Originally Posted by Rukkirii View Post
    The 3 seconds you mentioned is the delay of movement packet delivery. (The explanation is filled with jargon and tech talk so I won’t write anymore than this.)
    Hello. I thought I should point out that there was a mistake in the translation. Yoshida (as well as the person he quotes) refers to a 0.3 second packet transmission interval. The English translation says 3 seconds, which is ten times as long as Yoshida said.

    It seems like this was a simple oversight in the translation process, but in terms of latency, three seconds and three tenths of a second are pretty different. If possible, would one of the reps mind editing the post before more people get the wrong idea about how long it is taking for our computers to talk to the server?

    Thanks!
    (1)

  2. #132
    Player
    Tatsuguy's Avatar
    Join Date
    Aug 2011
    Posts
    162
    Character
    Queen Tatsuki
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I feel the rage coming....
    (0)

  3. #133
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    I'm sure it'll be fine once we all play with it. Remember the game is supposed to get more strategic and hard. Isn't this what casters do? Spells do a lot of damage because there is a risk to the mage casting. They hang in the back because they need time and protection to cast. So I TOTALLY understand why they moved in this direction for mages. Never seen a mage in any form or fashion that can cast not facing a target...mages require total and utter concentration to cast a spell...movement interrupt that...so KUDOs to SE for actually truly designing a mage to be a mage...though...

    I don't understand why mage casting can't just go On Target or Zonal spells...where you set the zone to cast on. That way we can see how large a range AOE is...and it would make more sense for standing still and casting.
    (1)

  4. #134
    Player
    Ekko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    461
    Character
    Ekko Noire
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    0.3s Japan to Japan, 3 full sec Japan to Europe, the translation is absolutely right
    (2)

    Zantetsuken
    Endgame LS on Ragnarok

  5. #135
    Player
    Evenstar's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    They are doing everything they can, so just give them the time until 2.0. Yoshi can't help how broken this game is and is making the right decisions at the moment.
    (0)

  6. #136
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Evenstar View Post
    They are doing everything they can, so just give them the time until 2.0. Yoshi can't help how broken this game is and is making the right decisions at the moment.
    I don't mean to act like Yoshi and his team are not trying, nor say that they can do anything about the absolute mess they were handed. They can do things about 2.0, though, and that's my only concern. I will never try to blame this production team for really any problems this game has pre 2.0, even if it's things they add if the problem arises from the old engine, servers, etc. Even balancing I offer and encourage them lots of wiggle room to test and figure out this game's path now with our feedback.

    I just want to make sure 2.0 will truly function faster. The above statements of 3 seconds being currently" correct" are close to correct; it does take 1-2 seconds for things to happen that I tell the game to do. Other games don't do that, and I want to see this game able to compete with those products, as it has lots of potential.
    (1)

  7. #137
    Player
    Evenstar's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    Totally agree with you Riaayo, no discussion possible there.
    (1)

  8. #138
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Xianghua View Post
    inb4 ifrit's too hard can't run from cracks in cast at same time.

    too bad? its much better when you see the plumes come up and then just run out of them...

    instead of "casting" and then after 1 sec. you stop for 1-2 secs. because of animation lock.


    i think the new casting system will be MUCH better for ifrit. you can be MUCH more flexible without less delay. the spell system like we have now needs MUCH more reaction. it holds you back if you're casting. ok you are running while you cast but then you STOP for 2 secs in an area because you finish casting.
    the actual casting system is much more hindrance.

    it appears very choppy.



    the advantages of the new casting system is:

    - you can be much more faster in movement, more flexible just run out of dangerous situations just to cancel your spell

    Ifrit Battle:
    now:
    start casting-> (oh fuck some eruptions are popping) -> running -> finish cast automatically (oh not now..) -> 2 secs animation lock -> oh fuck.

    new system:
    start casting-> (oh fuck some eruptions are popping) -> run -> (well i feel save now) -> start casting again -> means more control in the end over your character -> happy ending


    sure you can cancel your spell if you click again that skill, but in suprising situations where you have not much time to react (and using a skill means also server delay) its not always possible or to late. so running is the much better/faster/more flexible option to cancel a spell.


    the system now is a hindrance.
    (4)
    Last edited by Tonkra; 03-06-2012 at 06:51 PM.

  9. #139
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by syntaxlies View Post
    Thm generally fail in moogle from MP management. Yesterday one of Our LS parsed with the archers at around 55k on thm making me a believer.

    Anyways, i hope convert doesn't have a crazy long cooldown. Even 5 mins would be acceptable imo.
    a thm, played correctly, can indeed contribute to moogle fights. however, i must nitpick about a couple things.

    cite dps, not total damage.

    1. total damage doesn't matter because primals regen and/or heal themselves, so the longer the fight drags on the higher EVERYONE'S total damage.

    2. a good thm is able to do about 60-65 dps at the end of a start-to-finish moogle parse, and that sounds about like what your THM was doing- but that's still much much lower than what a good archer should be doing. you should be expecting your archers to finish at 75-85 dps.

    in a 14 minute moogle fight i might do 82 dps, which means i'll end with nearly 70k damage. however, in an 8 minute speed run i might do 85 dps, which means i'll end with about 41k damage. if you're in the mode of thought that 55k is good, you'll look at my 85 dps speed run parse and think it's low? again- dps is the only figure that really matters. or if you MUST list total damage, at least include the battle time so people can do the math themselves.

    anyway, 10-20 dps is still a pretty major gap.

    that said- with archer switching to BRD role and doling out MP regen songs, and BLM getting convert... this is probably a moot discussion, as BLM should be able to do much better DPS than THM (and we assume more dps than BRD since BRD won't be focused on damage).
    (1)

  10. #140
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by fusional View Post
    that said- with archer switching to BRD role and doling out MP regen songs, and BLM getting convert... this is probably a moot discussion, as BLM should be able to do much better DPS than THM (and we assume more dps than BRD since BRD won't be focused on damage).
    the question is will people switch to the jobs within these primal fights?
    because they are unable to equip for example "Sentinel" which is by many people called a "must" in these fights. BLM wont have more defense or HP than THM nor any of the jobs will have an overpowered "protection skill" for the group. so the BLM will knocked out after the special attack from each primal without sentinel?

    i think so or so its a pitty that you need one skill of a class as a must to be alive after an attack.
    they need to reduce the effect of sentinel havely and on the other side reduce a bit of the special attack damage from the primes. otherwise i see bad times for ne new jobs.

    or am i wrong? hum.
    (1)
    Last edited by Tonkra; 03-06-2012 at 07:24 PM.

Page 14 of 20 FirstFirst ... 4 12 13 14 15 16 ... LastLast