Quote Originally Posted by syntaxlies View Post
Thm generally fail in moogle from MP management. Yesterday one of Our LS parsed with the archers at around 55k on thm making me a believer.

Anyways, i hope convert doesn't have a crazy long cooldown. Even 5 mins would be acceptable imo.
a thm, played correctly, can indeed contribute to moogle fights. however, i must nitpick about a couple things.

cite dps, not total damage.

1. total damage doesn't matter because primals regen and/or heal themselves, so the longer the fight drags on the higher EVERYONE'S total damage.

2. a good thm is able to do about 60-65 dps at the end of a start-to-finish moogle parse, and that sounds about like what your THM was doing- but that's still much much lower than what a good archer should be doing. you should be expecting your archers to finish at 75-85 dps.

in a 14 minute moogle fight i might do 82 dps, which means i'll end with nearly 70k damage. however, in an 8 minute speed run i might do 85 dps, which means i'll end with about 41k damage. if you're in the mode of thought that 55k is good, you'll look at my 85 dps speed run parse and think it's low? again- dps is the only figure that really matters. or if you MUST list total damage, at least include the battle time so people can do the math themselves.

anyway, 10-20 dps is still a pretty major gap.

that said- with archer switching to BRD role and doling out MP regen songs, and BLM getting convert... this is probably a moot discussion, as BLM should be able to do much better DPS than THM (and we assume more dps than BRD since BRD won't be focused on damage).