
blm also has only 2k hp but no mp increase as far as i can tell.



Looks like they listened in part...they showed the enemies dying with a spell/ability which is a finisher.![]()


bah and here I was just recently used to playing a MMO where I could cast a spell without getting it interupted at 99% cause my character sneezed.
Oh well least animation lock problems will be partialy solved for casters.
Btw is it just me that feels that the spell animations and impacts are realy underwhelming, and a 15min recast isn't realy gonna fit well for XIV, feels more like a recast time from XI.
I'd rather see they balance it with longer cast time or higher mp cost, or a mix of both, we already have so few spells to cast that long cooldowns isnt realy going to add any form of enjoyment.



I like how the casting bar is still messed up even for SE, who are in Japan, playing on localhost lolzzz



Moogle is gonna be fun.
And by "fun" I mean "Good thing I'm mostly nuking instead of healing when I do it"
what exactly does this fix and or how does it enhance the gameplay?
so pvp, an afterthought in se mmos, is responsible for this?

That or
"because it was in XI"
"It makes the game more immersive for me"
"It makes the game more challenging you casuals need to go find a new game"
Take your pick
*disclaimer
these are not my personal thoughts.
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