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  1. #1
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    inb4 ifrit's too hard can't run from cracks in cast at same time.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
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    インドネシア語
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    2,251
    Quote Originally Posted by Xianghua View Post
    inb4 ifrit's too hard can't run from cracks in cast at same time.
    This actually helps alot more in Ifrit because most of the times u were stuck in animation is because you can't cancel it in time, hence the community develop 'wait-for-ifrit-to-use-skill' strat.
    (5)

  3. #3
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Faces the target with "H" key.

    Defeats target with Burst (Combo).
    (0)

  4. #4
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Chardrizard View Post
    This actually helps alot more in Ifrit because most of the times u were stuck in animation is because you can't cancel it in time, hence the community develop 'wait-for-ifrit-to-use-skill' strat.
    I know. But look at the people we are dealing with in this game.

    Edit: What I'm mainly talking about though is people not being able to cure tank because the a running from cracks and can't cast and run back like most do. And/or the back wave move will cause interruptions now causing it harder to heal. I won't and you won't but many people will like always,
    (2)
    Last edited by Xianghua; 03-01-2012 at 08:30 PM.

  5. #5
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Xianghua View Post
    I know. But look at the people we are dealing with in this game.

    Edit: What I'm mainly talking about though is people not being able to cure tank because the a running from cracks and can't cast and run back like most do. And/or the back wave move will cause interruptions now causing it harder to heal. I won't and you won't but many people will like always,
    Also, you're not taking in factors like server lag, life sucks when three plumes appear under you all at once, being able to cancel on the run may not save you, but it will improve your chances.
    (0)

  6. #6
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Vanguard319 View Post
    Also, you're not taking in factors like server lag, life sucks when three plumes appear under you all at once, being able to cancel on the run may not save you, but it will improve your chances.
    Biggest factor in many deaths on games are caused by peoples own stupidity. But they won't blame themselves. Now when the whm's get Eruptions under them with a tank low on hp or w/e and ends up dead. It's gonna = "Ifrit's to hard because of spell interruption." Just like Ifrit was to "hard" when combos came out.
    (0)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xianghua View Post
    Biggest factor in many deaths on games are caused by peoples own stupidity. But they won't blame themselves. Now when the whm's get Eruptions under them with a tank low on hp or w/e and ends up dead. It's gonna = "Ifrit's to hard because of spell interruption." Just like Ifrit was to "hard" when combos came out.
    Go play any other MMO, WoW has much harder fights but its not f***ed up with crappy animation locks, yes its probably partly players fault for not timing their attacks, but should we really have to time attacks like this to compensate for a shit server and animation locks...

    Personally I think not.

    There is no excuse for SE not to remove animation locks either, they removed them when taking out weapon whilst running its no different, of course it probably comes down to not having time.

    If you are going to make a boss fight with time sensitive attacks then you have to give players the ability to dodge them at a moments notice.
    (7)
    Last edited by Jinko; 03-02-2012 at 12:07 AM.

  8. #8
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jinko View Post
    Go play any other MMO, WoW has much harder fights but its not f***ed up with crappy animation locks, yes its probably partly players fault for not timing their attacks, but should we really have to time attacks like this to compensate for a shit server and animation locks...

    Personally I think not.
    Not real sure why you are getting upset. I'm not talking about the animation locks, lag ect. People know how to overcome them. To most they are not an issue anymore. I don't agree with it myself.

    What I'm getting at. Is spell interruption is going to add another problem to ifrit fight for some people. The same way when Combos 1st came out people complained it made ifrit fight harder. (go find the threads)
    (0)

  9. #9
    Player
    Evenstar's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinko View Post
    Go play any other MMO, WoW has much harder fights but its not f***ed up with crappy animation locks, yes its probably partly players fault for not timing their attacks, but should we really have to time attacks like this to compensate for a shit server and animation locks...

    Personally I think not.

    There is no excuse for SE not to remove animation locks either, they removed them when taking out weapon whilst running its no different, of course it probably comes down to not having time.

    If you are going to make a boss fight with time sensitive attacks then you have to give players the ability to dodge them at a moments notice.
    I agree, other games do not have animation locks or whatever, but animation lock is the ONLY challenge during the Ifrit fight.

    You can avoid plumes by standing on safe spots. If you have no animation lock it is very easy to run away from eruptions. That leaves pressing Sentinel when he does Hellfire and thats about it.

    Ifrit without animation lock would be a joke. Not sure if it was meant to be this way, but again Ifrit without animation lock would be like killing Leaping Lizzy with a lv99 BLM.
    (1)

  10. #10
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Xianghua View Post
    I know. But look at the people we are dealing with in this game.

    Edit: What I'm mainly talking about though is people not being able to cure tank because the a running from cracks and can't cast and run back like most do. And/or the back wave move will cause interruptions now causing it harder to heal. I won't and you won't but many people will like always,
    the cure cast is so fast that if people are having issues then they really need to adjust the way they play. I only see PvP balancing and more strategy involved with playing BLK with this change. if they where able to freely move and cast all day long they would be able to kite anyone to death once PvP is introduced thus making them very OP which would probably result in an over the top nerf.
    (1)

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