inb4 ifrit's too hard can't run from cracks in cast at same time.
inb4 ifrit's too hard can't run from cracks in cast at same time.
Faces the target with "H" key.
Defeats target with Burst (Combo).
I know. But look at the people we are dealing with in this game.
Edit: What I'm mainly talking about though is people not being able to cure tank because the a running from cracks and can't cast and run back like most do. And/or the back wave move will cause interruptions now causing it harder to heal. I won't and you won't but many people will like always,
Last edited by Xianghua; 03-01-2012 at 08:30 PM.
Also, you're not taking in factors like server lag, life sucks when three plumes appear under you all at once, being able to cancel on the run may not save you, but it will improve your chances.I know. But look at the people we are dealing with in this game.
Edit: What I'm mainly talking about though is people not being able to cure tank because the a running from cracks and can't cast and run back like most do. And/or the back wave move will cause interruptions now causing it harder to heal. I won't and you won't but many people will like always,
Biggest factor in many deaths on games are caused by peoples own stupidity. But they won't blame themselves. Now when the whm's get Eruptions under them with a tank low on hp or w/e and ends up dead. It's gonna = "Ifrit's to hard because of spell interruption." Just like Ifrit was to "hard" when combos came out.
Go play any other MMO, WoW has much harder fights but its not f***ed up with crappy animation locks, yes its probably partly players fault for not timing their attacks, but should we really have to time attacks like this to compensate for a shit server and animation locks...Biggest factor in many deaths on games are caused by peoples own stupidity. But they won't blame themselves. Now when the whm's get Eruptions under them with a tank low on hp or w/e and ends up dead. It's gonna = "Ifrit's to hard because of spell interruption." Just like Ifrit was to "hard" when combos came out.
Personally I think not.
There is no excuse for SE not to remove animation locks either, they removed them when taking out weapon whilst running its no different, of course it probably comes down to not having time.
If you are going to make a boss fight with time sensitive attacks then you have to give players the ability to dodge them at a moments notice.
Last edited by Jinko; 03-02-2012 at 12:07 AM.
Not real sure why you are getting upset. I'm not talking about the animation locks, lag ect. People know how to overcome them. To most they are not an issue anymore. I don't agree with it myself.Go play any other MMO, WoW has much harder fights but its not f***ed up with crappy animation locks, yes its probably partly players fault for not timing their attacks, but should we really have to time attacks like this to compensate for a shit server and animation locks...
Personally I think not.
What I'm getting at. Is spell interruption is going to add another problem to ifrit fight for some people. The same way when Combos 1st came out people complained it made ifrit fight harder. (go find the threads)
I agree, other games do not have animation locks or whatever, but animation lock is the ONLY challenge during the Ifrit fight.Go play any other MMO, WoW has much harder fights but its not f***ed up with crappy animation locks, yes its probably partly players fault for not timing their attacks, but should we really have to time attacks like this to compensate for a shit server and animation locks...
Personally I think not.
There is no excuse for SE not to remove animation locks either, they removed them when taking out weapon whilst running its no different, of course it probably comes down to not having time.
If you are going to make a boss fight with time sensitive attacks then you have to give players the ability to dodge them at a moments notice.
You can avoid plumes by standing on safe spots. If you have no animation lock it is very easy to run away from eruptions. That leaves pressing Sentinel when he does Hellfire and thats about it.
Ifrit without animation lock would be a joke. Not sure if it was meant to be this way, but again Ifrit without animation lock would be like killing Leaping Lizzy with a lv99 BLM.
the cure cast is so fast that if people are having issues then they really need to adjust the way they play. I only see PvP balancing and more strategy involved with playing BLK with this change. if they where able to freely move and cast all day long they would be able to kite anyone to death once PvP is introduced thus making them very OP which would probably result in an over the top nerf.I know. But look at the people we are dealing with in this game.
Edit: What I'm mainly talking about though is people not being able to cure tank because the a running from cracks and can't cast and run back like most do. And/or the back wave move will cause interruptions now causing it harder to heal. I won't and you won't but many people will like always,
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