Removes your fairy an integral part of the kit, gives you aetherflow and buffs the healing, yet the buff only affects to the gce heals and not the heals that can be used with the resource that skill gives and while removing the fairy removes one of the sources of free healing you have left as well as some of your most powerful heals, it only works properly as a dps gain which considering what the devs have been doing for a long time, its not their intention
I didnt say it was bad, but doesnt interact with the kit in any way, its completely independant of any of the core sch mechanics and doesnt feel impactful enough to plan or alter the rotation around it, its just there.Another source of mitigation that fills the gap left by Sacred Soil as something you don't have to place is bad because... Reasons, I guess
If you're gcd spamming on prog when you may need mp to raise people and dps because dps checks are a thing then Im sorry for your teammates, gcd heals will happen but even in prog they're not commonTraits are shitty because they affect GCD healing which you obviously never, ever use because muh DPS. You are clearly already optimizing the first time you step into new content, 'prog' is a myth.
So...just like now but with the depth of trying to only use double weaving gone. Idk what sch are you playing but it if you want to optimize you dont move more than necessary from your free healing sources and dump the rest on the sge/ast if they are your cohealer, its the same with the exception that while previously you had to think a bit on how to weave and which heals now you just weave them while still mashing 111111111 like if this were a clicker gameEveryone knew letting your AST cohealer do all the healing was depth. Just remove all the healing skills from SCH's kit so we can have even more depth, please.
Yes? Idk but a skill that is useful in like 90% of the content, 2/2 of the current exs seems more gameplay changing than generic gcd buff that could be a hotfix instead of a trait, let alone the dot because Sch has always been dot heavy before Shb and idk, something that I press every 30s seems way more fun than something I press maybe 2 or 3 times in a encounter and depends on the incoming damage.While you are it, devs, please add a skill that is useless in the vast majority of content - single target encounters - and please, add another DoT, so we can have skills that clearly have an impact on the rotation and interact with everything else.