So the only skill in SCH's kit that buffs healing actions somehow manages to not interact with SCH's kit because... Reasons?

Another source of mitigation that fills the gap left by Sacred Soil as something you don't have to place is bad because... Reasons, I guess.

Traits are shitty because they affect GCD healing which you obviously never, ever use because muh DPS. You are clearly already optimizing the first time you step into new content, 'prog' is a myth.

Everyone knew letting your AST cohealer do all the healing was depth. Just remove all the healing skills from SCH's kit so we can have even more depth, please.

While you are it, devs, please add a skill that is useless in the vast majority of content - single target encounters - and please, add another DoT, so we can have skills that clearly have an impact on the rotation and interact with everything else.