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  1. #1
    Player
    rewd's Avatar
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    Jun 2021
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    592
    Character
    Tolo Rewd
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    Summoner Lv 100
    Quote Originally Posted by Anhra View Post
    People are complaining, because ALL those changes you mentioned, arent expansion worthy changes, but a simple hotfix you would get in a X.05 Patch on a Tuesday morning under normal circumstances. The MNK hotfix in the middle of SHB was bigger than recent SCH changes.
    And to add more fuel to the Fire allow me to remind you, that our Lord and Saviour Yoshi P. who saved world hunger and died for our sins, only to be reborn again, straight up said that there isnt much they could have done about SCH, ignoring countless Threads and posts of Feedback.
    In those threads and posts of feedback you would often find complaints about the fairy being slow and unresponsive, Deployment being clunky, shields being weak and weaving being annoying. Let's just say "people" (=you) are complaining because "people" just want a reason to stay mad, at cost of being intellectually dishonest.
    (4)

  2. #2
    Player Anhra's Avatar
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    Sep 2020
    Location
    Ul'dah
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    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by rewd View Post
    snip
    You want my Honesty? Ill give you my Honesty.

    I honestly think that from a objective perspective (compared to other MMORPG's), FFXIV has, despite its large success on the MSQ and sidecontent, a very lackluster combat system that is very basic at best, and the core of the issue, is how the Healers and Tanks are designed. I am not saying here that they arent working, i am saying that they are so barebone, that theyre boring to play and ontop of that, are being neglected more and more with every expansion.

    Under normal circumstances, having multiple Classes filling the same role, like Healers for example, means that they need to have distinguishable features that differ them from each other, or else, what would be the point of having multiple healers to begin with? And no, different visuals do not count in on that.

    (more coming with a second post, because character Limit.)


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    (3)

  3. #3
    Player Anhra's Avatar
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    Sep 2020
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    Ul'dah
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    824
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    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    Sorry for the double Post
    If we go a bit further into detail, your average Healer has arround 14-18 raw Healing Abilities, 5 basic Dps abilities and eventually a handful of fluff abilities which either serve only for the sake of increasing dps in one form of another, or in rare cases like deployment tactics, actually influence other Abilities, but mostly the former. Normally, a Healer in a MMORPG, has only HALF as much Healing Abilities which are either Raw Healing abilities, HoTs or any form of Shields, which are very often hard casted (unless its whole gimmick is about having only instant, but weak heals). The majority of the Spellkit they own are mostly utility and Dps abilities which may, or may not, include additional effects, at the expense of doing less damage (but on the upside, provide effects that compliment their Role given within the Game). And to make matters worse, the design of most Dps Jobs and ALL Tanks (DRK not as much as in 5.0) in FFXIV, actually conflict with current Healers. Said matters are:

    - SMN and RDM Res Skill conflicts with the main duty of a Healer to ressurect others. A RDM can instantly res anyone with the dual cast trait, and most People only bother casting Res when Swiftcast is ready, including SMN, which are more than eager to use it for such a occasion, so that Duty is on your average Duty in most Content, taken care of.
    - Tank Mitigation on the DMG department. While it should be a given that a Tank should be able to survive way longer than any DPS and Healer which is a fair point, the way how they are designed and now dmg is distributed in this game, is way out of balance. Tanks in their Current state, have insane self sustainment and mitigation effects that render the presence of a Healer almost completely unnecessary.
    - DPS/Tanks being able to provide utility buffs of varying effects. While it isnt a bad thing in any regard, it falls normally under a Healers (or a DPS like BRD, DNC and eventually RDM that are by design, Supporting Roles as well) Duty to provide such effects. IF a Dps needs any utility which fall under the support category, it should only exist for the sake of itself, to only support the caster and noone else. Thats what defines a DPS Class under normal circumstances.

    And more importantly, i am not here to complain for the sake of complaining, i merely give Feedback to matters i care about (mostly Healers tho) and since i played a good share of MMO's before ending up here, i might as well voice those out. I think this Game deserves it to improve even further but the Gameplay side of it is compared to the rest of its aspects, very lacking.
    And what is a Game, without proper and fun Gameplay anyway?


    Tl;dr: Healers need more things to do, since all the other Jobs take care of healer related duties.


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  4. #4
    Player
    rewd's Avatar
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    Jun 2021
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    Tolo Rewd
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    Summoner Lv 100
    Quote Originally Posted by Anhra View Post
    snip
    I could tell that your issue wasn't Scholar but FFXIV's design as a whole (of which Scholar and healers in general are a consequence). While I completely agree with what you are saying, it's a bit off topic in this particular thread because people were discussing several changes that SCH got that are a result of player feedback. They don't change how Scholar ultimately plays, but it does make it feel better within the design choice they chose to go with FFXIV healing.
    (0)