Quote Originally Posted by OtakuSempai View Post
Then he needs to take a hard look at the state of the game now because the issue has only gotten worse with time.

While I think Yoshi is a genius in all manner of design and project management, I think he struggles to properly design healing/tanking while trying to get to everything else. I wish he would realize he needs dedicated staffing for the healing and tanking roles.
The worst part about it is imo that Tanking isnt traditionally seen as a DPS job yet they had no issues whatsoever overhauling the tank materia in a less undesireable stat, overhaul enmity mechanics and remove the Damage penalty on tanking stances in order to allow tanks to DPS and Defend. In fact if you look at their mitigation skills they are largely the same. What makes these tanks truly unique from another is the DPS rotation.

Why cant healers have that? AST, SCH and SGE are already perfectly positioned to rely solely on their OGCD's during fights, but the DPS rotations are literally identical between the jobs.

Not to mention YoshiP's argument is flawed. A poor performing healer is already being scolded at despite only having 2 buttons to press. I had a boosted WHM cohealer in Titania recently (not EX mind you) and we lost the DPS check, despite being overgeared, because they did nothing but Cure I spamming the entire time. They didnt even use Lucid so they went OOM as well.

This entire notion that Healing role should be designed around the weakest players is just silly in general imo. Maybe if the game had a better tutorial system, esp for boosted players, maybe there wouldnt be so many poor performing healers running around. Maybe Tanking would be more popular due to not having anxiety over if your healer is paying attention or not. Just some food for thought.