



I don't agree with some of the stuff you post, but this is 100% spot on.I wonder just how low healing requirements would have to get before current healer design white knights would actually admit that healing gameplay is designed poorly?
Because apparently five whole unavoidable raidwides in an entire "extreme" encounter you can cover with dancer heals isn't down there yet.
Enjoy casting one spell over and over and over and over and over and over and over and over and over again, I can't imagine calling this slop "good design".
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




No really, I'm actually curious. What's the tipping point (glare glare glare glare glare glare glare glare glare) where (broil broil broil broil broil broil broil broil broil broil broil broil broil broil broil broil broil broil) a Sylphietron 6.0 would consider healing design (malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic) to be in major need of improvement? (dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis)I wonder just how low healing requirements would have to get before current healer design white knights would actually admit that healing gameplay is designed poorly?
Because apparently five whole unavoidable raidwides in an entire "extreme" encounter you can cover with dancer heals isn't down there yet.
Enjoy casting one spell over and over and over and over and over and over and over and over and over again, I can't imagine calling this slop "good design".
Because casting one spell over and over and over and over and over and over and over and over and over and over and over and over and over and over again coupled with healing requirements so low that a team of Dancers can do it isn't there yet.
"Hyperbolic drama queens" please. Enjoy casing Broil Broil Broil Broil Broil Broil Broil Broil, I'm so glad the healer role has undergone intense stupidification so you guys can play Cookie Clicker with a monthly sub.


THe tipping point for me is when I get bored enough to play something else for a little bit and come back once my boredom is sated. There's more to this game then playing a healer, you find something else to do and come back once you're feeling up to the task again, or you don't come back and let all the people who still think healing is the hardest role take over your spot while you play something else.No really, I'm actually curious. What's the tipping point (glare glare glare glare glare glare glare glare glare) where (broil broil broil broil broil broil broil broil broil broil broil broil broil broil broil broil broil broil) a Sylphietron 6.0 would consider healing design (malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic malefic) to be in major need of improvement? (dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis dosis)
Because casting one spell over and over and over and over and over and over and over and over and over and over and over and over and over and over again coupled with healing requirements so low that a team of Dancers can do it isn't there yet.
"Hyperbolic drama queens" please. Enjoy casing Broil Broil Broil Broil Broil Broil Broil Broil, I'm so glad the healer role has undergone intense stupidification so you guys can play Cookie Clicker with a monthly sub.
In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.
Did you guys count the snakes as unavoidable damage? As they truly are.
You can join my prog parties, I can prove it too.
Ex-Healer turned DPS and now I have new perspective:
If I'm doing well, the healer is completely unnecessary. I'm usually practicing to be doing well. Which means my practice comes with the ultimate goal of excising a healer from me short of a DNC which, as a SAM, I am always chosen as a dance partner. Healers are borderline outdated by now and I regularly think to myself "Please don't heal me. I have Bloodbath. Just do more DPS or help the tank".
Essentially, healers are clinging to relevance while both tanks and DPS' are stomping on those clinging fingers with their boots as we practice to no longer need them. A corrosive take, I realize, but it's mine. n' I realize a likely response is "Then you don't deserve any heals". That's fine. That's my point. The fact that that's fine isn't okay, but that's the state of things and that's where SE drove your class.
Now I'm off to play a job that requires more than three buttons.
With that kind of logic they might as well simplify all roles down to that level, not just healers. Give all tanks a single target attack, an aoe, and a boat load of tank cooldowns that go largely unused in most content. Give DPS a single button that does both single target and aoe damage, and have all their abilities activate automatically, no need to align raid buffs with one another any more. And give all healers a spammable assize with no cooldown and a 100 yalm radius that extends beyond any arena. That way poor players can finally focus on the fight itself and not have to worry about disappointing their peers or being judged.YoshiP has already said that healers will never get more involved damage rotations, as poor players could be criticized for not doing enough damage on what is supposed to be a healing role.
I don't know that healing is very interesting for tanks; a lot of it is incidental to their play.
At least until they manage to find new methods to fail catastrophically anyways.
I mean they didn’t care even when people cleared eden 4 savage with no healer. Like how worse can it get before you realize there is no new worse.I wonder just how low healing requirements would have to get before current healer design white knights would actually admit that healing gameplay is designed poorly?
Because apparently five whole unavoidable raidwides in an entire "extreme" encounter you can cover with dancer heals isn't down there yet.
Enjoy casting one spell over and over and over and over and over and over and over and over and over again, I can't imagine calling this slop "good design".
I mean some healer player already don’t dps with two buttons. Do you actually think they care if they have 5 or 10 more buttons for dps, the only people you enrage with that are healer vets that have to buy 3 keyboards every expansion because the 1 key breaks after 1 raid tier ( true story for me but only 1 new keyboard after 3 raid tiers). I even did all trial fights in shadowbringer as a solo healer if I could and they still bored the crap out of me. I’m a meele in this expansion in my static and I still could heal the first ex trial solo as sage ( with 3 rezzes) and I was still bored too death.YoshiP has already said that healers will never get more involved damage rotations, as poor players could be criticized for not doing enough damage on what is supposed to be a healing role.
I don't know that healing is very interesting for tanks; a lot of it is incidental to their play.



I just don’t get anything the devs do anymore.
They act like healers will be desperately struggling to keep even a sliver of the party’s HP up, then release content that literally doesn’t even need them?
They act like the healer role is some extremely stressful, infinitely pressured job…then give the majority of dps and all four tanks powerful healing and defense cool downs? How can healers be so pressured by healing when Dancers/Reapers/Paladins/Warriors can do it all for them?
We aren’t allowed to have buffs or support gcds to manage or use, we aren’t allowed to have anything to heal, we aren’t allowed to do big shiny dps moves that are actually fun to use…what do they think is left?
And this is from the kind of person who honestly would be happy if we used Physick as many times as we use Broil IV now (replace heal with dps equivalent based on class lol). I genuinely enjoy having to manage healing gcds, mp, party/single target buffs. But the game literally doesn’t cater to any of us anymore. If you like being a healer that focuses on dps you’re out of luck. If you like being a healer that focuses on buffs or supporting the party, you’re out of luck. The best we get is a role that has nothing to heal, next to nothing to dps or support with, and can’t even do things that other roles can’t

Last edited by Hellebore_Ghrian; 12-24-2021 at 07:51 AM.
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