
Originally Posted by
aodhan_ofinnegain
You say defensive options but you do realise, Paladin still has the least amount of personal mitigation out of all four tanks, right?
You state "the strength of PLD's utility" but:
Passage of Arms is at the expense of one additional personal cooldown, compared to the other three tanks.
Divine Veil is equivalent to Shake it Off, Dark Missionary and Heart of Light, but a degree worse off, as it does not affect the Paladin that used it (while people like to make excuse to deny Paladin have Veil affect them, "but you're a tank you don't need it," fine, remove the others affecting the tank using it instead?)
Cover costs gauge, and has a 120 second cooldown, that's cost enough for "utility" when it has little to no use outside of niche scenarios. Animation delay for the skill activating, the fact a lot of raid wides either ignore Cover, or are potent enough will just one shot you, makes it useless in most cases. Once upon a time, Cover was good, not anymore.
Clemency costs both MP and GCDs to use, it's not infinite usage and its usage is at the expense of DPS and desyncing rotation.
These are aspects people never factor in, they sheepishly utter but utility without any forethought in the job's process of said utility, when Paladin's ask for any kind of buff, it's actually stupid Paladin's aren't seemingly allowed to ask for a buff anymore.
Paladin has already paid its price for the utility it has, damage should not be a further cost, otherwise you step into realms of double jeopardy, punishing something twice for the same thing.