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  1. #1
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    PLD GCD now has low GCD manipulation? i dont get it, thanks to Atones and Req realying on 30secs stacks you can shift your rotation easily w/o losing uptime at all.You may break a combo but never loss a GCD.

    Lack of damage is easily solved with some balance and having the most versatile kit between all tanks, having it deal more damage than most of them would be unfair to say the least.
    I do believe the discrepancy rn is a bit too much but also this is an easy fix

    4 atonements was clearly not intended, it was just something that ppl figured out trough out the expansion. PLD has ever have been a tank that dont relies on big bursts but on consistency, this a reality since ARR.


    Rotation wise with only 2 primals to experiment and few normal raids for now we can already see that the real problem is that, due to the downtime the optimal rotation starts with a -16 secs FoF.
    BoV starter combo feels underwhelming for sure, but it's not a big problem for me at least since is just a filler to replace the buffless Goring.

    To wrap it up i realize most of the point you bring are related to the ability to raise your damage, and its fine to want that, but if damage is what you're focusing on there's a role for that. The QoL aspect that PLD and WAR received are extremely good compared to ShB, but of course you're free to disagree.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NeoDivinity View Post
    PLD GCD now has low GCD manipulation? i dont get it, thanks to Atones and Req realying on 30secs stacks you can shift your rotation easily w/o losing uptime at all. You may break a combo but never loss a GCD.
    I think the OP's point was that there's now little to no potency value in rearranging one's GCDs in 100% uptime situations.
    (2)

  3. #3
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    no potency value in rearranging one's GCDs in 100% uptime situations.
    than i really dont get it, on 100% gcd situation you would not need to rearrange anything unless you messed up combos, right now you can choose to use the 2nd or 3rd, atonement stack skiping 3 to 4 seconds of the rotation to gain damage out of the FoF window, based on how the party is aligning its buffs to fit the next window with goring+Req combo perfectly. My point is that on Endwalker we do have more options to control our GCDs and how to use it w/o losing uptime if we need to step away from the boss, situations that as a PLD you'll face for exemple on Trial 2 Chackrams phase if youre using the in/out strat as a Group 2 member.

    the gap between the floor and the ceiling of the job is already quite due to this flexibility
    (0)
    Last edited by NeoDivinity; 12-23-2021 at 02:07 AM.

  4. #4
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NeoDivinity View Post
    but if damage is what you're focusing on there's a role for that.
    In fact, there are three roles for that. You've got blue DPS, green DPS, and red DPS. The kind of damage a job outputs, regardless of which color of DPS it is, factors heavily into how it will be regarded by the community at large. Jobs with poorer performance are less likely to be given spots.
    (1)

  5. #5
    Player
    Zordrage's Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Zordiark Darkeater
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Absimiliard View Post
    In fact, there are three roles for that. You've got blue DPS, green DPS, and red DPS. The kind of damage a job outputs, regardless of which color of DPS it is, factors heavily into how it will be regarded by the community at large. Jobs with poorer performance are less likely to be given spots.
    cummunity at large ? more like the top 1-5% lol
    for DPS there is 1 role... the role is called DPS...
    blue DPS and green DPS is more of a meme. its nice to have and can be fun but not that important if your not someking of Elitist top player or something... and your talking about "less likely to be given spots" confirms this.
    (1)