Greetings.
As many have noticed, Paladin's offense is roughly 9% weaker than the damage output of other tanks right now.
But this post isn't about just raising potencies. Patch 6.0 made Paladin a bit more boring to play.
What I'm referring to is the loss of significant GCD manipulation and a satisfying finisher.
I will explain in four steps. The past, the present, why the present is less fun, then suggested changes.
Reminder: Paladin can get 11 GCDs into Fight or Flight
1. What was back then:
- The Fight or Flight opener starts with Riot Blade and ends with Goring Blade.
- Every rotation after the opener puts instead 4 Atonements into Fight of Flight, replacing a buffed Riot Blade, to gain a bit more damage.
- Because buffed Atonement was higher damage than Holy Spirit, Paladins would ideally end fights with 3 Atonements, then use Requiescat, Confiteor, and the boss dies.
2. What is now:
- The Fight of Flight opener starts with Riot Blade and ends with Goring Blade.
- Atonement potency is too low. Due to how the new Blade of Valor applies its DoT effect, shifting your combo to gain 4 Atonements is not a DPS gain anymore.
- Because Holy Spirit is higher damage than Atonement, we don't adjust anything in our rotation. The boss ideally dies after 4 Holy Spirits into one Confiteor.
3. Why what we have now is less fun:
- GCD manipulation is mostly gone. We do not adjust out combo to go from 3 buffed Atonements into one Confiteor anymore. This felt great because Paladins felt like they skipped a part of their combo in order to explode on the boss. Now we either follow our normal rotation and hope the boss dies at the right moment, after 4 monotone Holy Spirits and the Confiteor.
- Paladin's Blade of Valor combo deals so little initial damage, that we don't want the fight to end with it used. This is very sad since it looks and feels so satisfying.
4. Which changes would make Paladin more fun?
- Buffed Atonements should deal more damage than Holy Spirits. This would reward Paladins for being close and timing their rotation right. It would make jumping from Atonements to Confiteor and Blade of Valour much more explosive.
- The new Blade of Valor combo must have more initial potency than buffed Atonements or Holy Spirits. Not necessarily the first two hits, but the last one has to explode. This would make it feel great to end fights with it again.
- Circle of Scorn should have a cooldown of 25 seconds again. It meant that no matter when you press it, you can get one use of it inside of Fight or Flight. It also meant that Paladins don't always press Spirits Within (now Expiacion) and Circle of Scorn together, which made it feel a bit less boring. Right now these two buttons might as well be one.
These are my proposed changes. They would not affect casual Paladins, but bring great joy to top level Paladins.
Also please revert Clemency to what it was in Shadowbringers. Thank you for reading!