Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27
  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Personally, I think blade of faith/truth/valor are very satisfying finishers to use. I mean, you drop giant swords on the enemy. Low key I like this as much as I like the summoner effects. It feels great.

    As far as DPS goes, I wonder if PLD is intentionally tuned a bit lower because of all the defensive options it has, and the improved MP economy and that clemency is much less punishing to use. I know everything is weighted by damage, but I really like the defensive options PLD has now and so if there's any damage buff, I hope it won't come at a cost of said defensive options.

    Also of note is that PLD is currently very popular - only a tiny bit behind warrior - so maybe the strength of PLD's utility is worth considering in the face of its slightly lower DPS.
    (1)

  2. #12
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    You say defensive options but you do realise, Paladin still has the least amount of personal mitigation out of all four tanks, right?

    You state "the strength of PLD's utility" but:

    Passage of Arms is at the expense of one additional personal cooldown, compared to the other three tanks.

    Divine Veil is equivalent to Shake it Off, Dark Missionary and Heart of Light, but a degree worse off, as it does not affect the Paladin that used it (while people like to make excuse to deny Paladin have Veil affect them, "but you're a tank you don't need it," fine, remove the others affecting the tank using it instead?)

    Cover costs gauge, and has a 120 second cooldown, that's cost enough for "utility" when it has little to no use outside of niche scenarios. Animation delay for the skill activating, the fact a lot of raid wides either ignore Cover, or are potent enough will just one shot you, makes it useless in most cases. Once upon a time, Cover was good, not anymore.

    Clemency costs both MP and GCDs to use, it's not infinite usage and its usage is at the expense of DPS and desyncing rotation.

    These are aspects people never factor in, they sheepishly utter but utility without any forethought in the job's process of said utility, when Paladin's ask for any kind of buff, it's actually stupid Paladin's aren't seemingly allowed to ask for a buff anymore.

    Paladin has already paid its price for the utility it has, damage should not be a further cost, otherwise you step into realms of double jeopardy, punishing something twice for the same thing.
    (7)

  3. #13
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NeoDivinity View Post
    but if damage is what you're focusing on there's a role for that.
    In fact, there are three roles for that. You've got blue DPS, green DPS, and red DPS. The kind of damage a job outputs, regardless of which color of DPS it is, factors heavily into how it will be regarded by the community at large. Jobs with poorer performance are less likely to be given spots.
    (1)

  4. #14
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by aodhan_ofinnegain View Post
    Once upon a time, Cover was good, not anymore.
    The diminishment of Cover to something so niche it is basically non-existent as part of the kit has rankled me for a while. Asides from the ability to use white magic, Cover is the iconic ability of the classic Knight/Paladin job in the Final Fantasy series and it is sad that it has essentially been tossed in the corner and forgotten instead of being a discernible part of PLDs' kit.

    I think they should remove the Oath cost on it, reduce the cooldown to 90s and increase it's range slightly to 12y like other proximity tether buffs or potentially even more since abilities like Intervention have ranges like 30y. Maybe even add back some mitigation to it now that Intervention and the defensive utility abilities of the other tanks were made so strong in Endwalker. It really should be an ability that you want to use when you can in place of Intervention, paired with Holy Sheltron and/or other defensives to greater effect.

    Along with the Cover changes I would also like to see Passage of Arms have its recast changed to 90s. It would make very little difference in usage of the ability due to the way it functions but it would then have all 3 of the more "unique"/"quirky" PLD abilities on the same 90s recast which would match with the 90s recast of the other tanks unique extra defensive abilities (Thrill of Battle, Camouflage) and partywide defensives.
    (1)
    Last edited by TouchandFeel; 12-24-2021 at 01:30 AM.

  5. #15
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TouchandFeel View Post
    The diminishment of Cover to something so niche it is basically non-existent as part of the kit has rankled me for a while. Asides from the ability to use white magic, Cover is the iconic ability of the classic Knight/Paladin job in the Final Fantasy series and it is sad that it has essentially been tossed in the corner and forgotten instead of being a discernible part of PLDs' kit.

    I think they should remove the Oath cost on it, reduce the cooldown to 90s and increase it's range slightly to 12y like other proximity tether buffs or potentially even more since abilities like Intervention have ranges like 30y. Maybe even add back some mitigation to it now that Intervention and the defensive utility abilities of the other tanks were made so strong in Endwalker. It really should be an ability that you want to use when you can in place of Intervention, paired with Holy Sheltron and/or other defensives to greater effect.

    Along with the Cover changes I would also like to see Passage of Arms have its recast changed to 90s. It would make very little difference in usage of the ability due to the way it functions but it would then have all 3 of the more "unique"/"quirky" PLD abilities on the same 90s recast which would match with the 90s recast of the other tanks unique extra defensive abilities (Thrill of Battle, Camouflage) and partywide defensives.
    It truly is disappointing Cover has become what it is now, I genuinely miss using it in SB, it was so versatile in it's usage, and I would like to see something done with Cover. I personally find it's range to be more than fine, as more often than not, no one should be so far spread apart that it's range becomes an issue, but of course randoms in DF aren't always so aware. But as of now, Intervention is just too strong compared to Cover to even consider spending 50 gauge on anything other than Intervention in a situation you could use Cover, outside of niche circumstances, none of which exist in 90 content presently that I am aware of.

    As for Passage, I agree with your assessment that it wouldn't really make a difference in it's usage it adjust it's recast, it's somewhat particular in how it's used effectively, so you might get an extra use on a savage fight over current 120 second cooldown, but only if the fight lines up to allow it. Passage can be very fight dependent, in organised groups it use will be better used compared to a random DF/ PF group, but at no point will it ever be a mandatory ability, only due to the fact that it very optional due to no other tank having it. Simply because comps can comprise of no Paladin present, and fights are designed to be cleared with any comp, so at best it will always be a nice to have skill but nothing more.

    As of right now though, I do agree with OP that Paladin does need a potency buff more than it needs anything else, preferably on Royal Authority and Atonement primarily, to allow 4 Atonement Fight or Flights to be a gain once more. This separated Paladin from the other tanks in GCD manipulation that made it fun to play, while the barrier in difficulty to execute has dropped a tad due to the extended stack duration, the Fight or Flight duration would be the only difficult part in it's execution. Any extra potency that may need be added should be given to the on hit potencies of the Blades combo. Overall, just tired of seeing people use the utility of the job as an excuse to have Paladin be bottom of the pack or deny any pleas for buffs.
    (1)
    Last edited by aodhan_ofinnegain; 12-24-2021 at 03:20 AM. Reason: word count

  6. #16
    Player
    Zordrage's Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Zordiark Darkeater
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Absimiliard View Post
    In fact, there are three roles for that. You've got blue DPS, green DPS, and red DPS. The kind of damage a job outputs, regardless of which color of DPS it is, factors heavily into how it will be regarded by the community at large. Jobs with poorer performance are less likely to be given spots.
    cummunity at large ? more like the top 1-5% lol
    for DPS there is 1 role... the role is called DPS...
    blue DPS and green DPS is more of a meme. its nice to have and can be fun but not that important if your not someking of Elitist top player or something... and your talking about "less likely to be given spots" confirms this.
    (1)

  7. #17
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by aodhan_ofinnegain View Post
    You say defensive options but you do realise, Paladin still has the least amount of personal mitigation out of all four tanks, right?

    You state "the strength of PLD's utility" but:

    Passage of Arms is at the expense of one additional personal cooldown, compared to the other three tanks.

    Divine Veil is equivalent to Shake it Off, Dark Missionary and Heart of Light, but a degree worse off, as it does not affect the Paladin that used it (while people like to make excuse to deny Paladin have Veil affect them, "but you're a tank you don't need it," fine, remove the others affecting the tank using it instead?)

    Cover costs gauge, and has a 120 second cooldown, that's cost enough for "utility" when it has little to no use outside of niche scenarios. Animation delay for the skill activating, the fact a lot of raid wides either ignore Cover, or are potent enough will just one shot you, makes it useless in most cases. Once upon a time, Cover was good, not anymore.

    Clemency costs both MP and GCDs to use, it's not infinite usage and its usage is at the expense of DPS and desyncing rotation.

    These are aspects people never factor in, they sheepishly utter but utility without any forethought in the job's process of said utility, when Paladin's ask for any kind of buff, it's actually stupid Paladin's aren't seemingly allowed to ask for a buff anymore.

    Paladin has already paid its price for the utility it has, damage should not be a further cost, otherwise you step into realms of double jeopardy, punishing something twice for the same thing.
    You're out of date - you're still thinking of PLD in shadowbringers.

    PLD's MP economy has never been better, and clemency no longer desyncs the overall rotation. It still costs a GCD which is not good, but it's easier than ever to use.

    But also, shelltron and requiescat self heal at no cost so you get a lot of sustainability without ever needing to fear losing a GCD to clemency. But if you do need even more, you can use it with far less penalty now.

    Quote Originally Posted by Undeadfire View Post
    Just blind tinted sunglasses, Warriors utility is far above.
    Warrior gets disproportionate attention because its crazy good in dungeons. In a raid/single target setting, however, PLD really shines.
    (0)
    Last edited by Risvertasashi; 12-24-2021 at 03:31 AM.

  8. #18
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by aodhan_ofinnegain View Post
    Overall, just tired of seeing people use the utility of the job as an excuse to have Paladin be bottom of the pack or deny any pleas for buffs.
    Just blind tinted sunglasses, Warriors utility is far above.
    (3)
    Gae Bolg Animus 18/04/2014

  9. #19
    Player
    Zordrage's Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Zordiark Darkeater
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Risvertasashi View Post
    You're out of date - you're still thinking of PLD in shadowbringers.

    PLD's MP economy has never been better, and clemency no longer desyncs the overall rotation. It still costs a GCD which is not good, but it's easier than ever to use.

    But also, shelltron and requiescat self heal at no cost so you get a lot of sustainability without ever needing to fear losing a GCD to clemency. But if you do need even more, you can use it with far less penalty now.
    Shelltron spam is crazy good.
    (1)
    Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
    Change my Mind. (You can't)

  10. #20
    Player
    Zordrage's Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Zordiark Darkeater
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Undeadfire View Post
    Just blind tinted sunglasses, Warriors utility is far above.
    Warriors are broken and need some serious tuning down.
    (0)
    Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
    Change my Mind. (You can't)

Page 2 of 3 FirstFirst 1 2 3 LastLast