Results 1 to 10 of 27

Hybrid View

  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TouchandFeel View Post
    The diminishment of Cover to something so niche it is basically non-existent as part of the kit has rankled me for a while. Asides from the ability to use white magic, Cover is the iconic ability of the classic Knight/Paladin job in the Final Fantasy series and it is sad that it has essentially been tossed in the corner and forgotten instead of being a discernible part of PLDs' kit.

    I think they should remove the Oath cost on it, reduce the cooldown to 90s and increase it's range slightly to 12y like other proximity tether buffs or potentially even more since abilities like Intervention have ranges like 30y. Maybe even add back some mitigation to it now that Intervention and the defensive utility abilities of the other tanks were made so strong in Endwalker. It really should be an ability that you want to use when you can in place of Intervention, paired with Holy Sheltron and/or other defensives to greater effect.

    Along with the Cover changes I would also like to see Passage of Arms have its recast changed to 90s. It would make very little difference in usage of the ability due to the way it functions but it would then have all 3 of the more "unique"/"quirky" PLD abilities on the same 90s recast which would match with the 90s recast of the other tanks unique extra defensive abilities (Thrill of Battle, Camouflage) and partywide defensives.
    It truly is disappointing Cover has become what it is now, I genuinely miss using it in SB, it was so versatile in it's usage, and I would like to see something done with Cover. I personally find it's range to be more than fine, as more often than not, no one should be so far spread apart that it's range becomes an issue, but of course randoms in DF aren't always so aware. But as of now, Intervention is just too strong compared to Cover to even consider spending 50 gauge on anything other than Intervention in a situation you could use Cover, outside of niche circumstances, none of which exist in 90 content presently that I am aware of.

    As for Passage, I agree with your assessment that it wouldn't really make a difference in it's usage it adjust it's recast, it's somewhat particular in how it's used effectively, so you might get an extra use on a savage fight over current 120 second cooldown, but only if the fight lines up to allow it. Passage can be very fight dependent, in organised groups it use will be better used compared to a random DF/ PF group, but at no point will it ever be a mandatory ability, only due to the fact that it very optional due to no other tank having it. Simply because comps can comprise of no Paladin present, and fights are designed to be cleared with any comp, so at best it will always be a nice to have skill but nothing more.

    As of right now though, I do agree with OP that Paladin does need a potency buff more than it needs anything else, preferably on Royal Authority and Atonement primarily, to allow 4 Atonement Fight or Flights to be a gain once more. This separated Paladin from the other tanks in GCD manipulation that made it fun to play, while the barrier in difficulty to execute has dropped a tad due to the extended stack duration, the Fight or Flight duration would be the only difficult part in it's execution. Any extra potency that may need be added should be given to the on hit potencies of the Blades combo. Overall, just tired of seeing people use the utility of the job as an excuse to have Paladin be bottom of the pack or deny any pleas for buffs.
    (1)
    Last edited by aodhan_ofinnegain; 12-24-2021 at 03:20 AM. Reason: word count

  2. #2
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by aodhan_ofinnegain View Post
    Overall, just tired of seeing people use the utility of the job as an excuse to have Paladin be bottom of the pack or deny any pleas for buffs.
    Just blind tinted sunglasses, Warriors utility is far above.
    (3)
    Gae Bolg Animus 18/04/2014

  3. #3
    Player
    Zordrage's Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Zordiark Darkeater
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Undeadfire View Post
    Just blind tinted sunglasses, Warriors utility is far above.
    Warriors are broken and need some serious tuning down.
    (0)
    Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
    Change my Mind. (You can't)