6.0 DRK is better with less Delirium spam.
To further improve DRK Delirium needs to drop from 3 charges to 1.
To further improve DRK, the skill Shadowbringer should have a splitting the water effect added to it skill for visual effects and be much bigger visually. Bigger is better.
For 7.0, Living Shadow and DRK should merge like RPR does with its void shadow or at least have a improved visual Living shadow that maybe mirrors the look of the player and not be so black.
DRK is perfect with its skill button press timing. The fevers should focus on improving the visuals from here on out.
"Let me hit this button that does nothing but unlock only a single free-cast of this other, rotation button, once per minute." ???
By all means, trade out what Delirium does, but a single bonus Bloodspiller per minute is not it.
Delirium needs to be revamped from the ground and making it grant a single bloodspiller is not what i could find fun or rewarding but equally boring as we have now.
Honestly if they revamped Delirium visually to look as big and explosive as Shadowbringer I would be happy to spam it all day.
I wouldn't say Shadowbringer looks big or explosive.
I barely notice it within the other animations when i cast it, or even alone on big bosses. The sound is also weirdly quiet.
Tbh a lot of DRK's animation are very subdued compared to a lot of other stuff, the most noticeables would be Edge/Flood, Abyssal Drain, Quietus (maybe), Salt and Darkness and somehow Shadowbringer.
Hot take: If TBN proc'd a free TBN (instead of shadow spams) and its recast reduced to 10-12 secs (down from 15) you could have shields up more often. TBN prevents you from taking damage, therefore you don't need to heal. Still need to pay 3k MP.
Do you guys think that we will get a buff on tuesday?
The only buff they could give is healing added in some way, but that's unlikely.
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