I can only see Oblation, getting a tuning to make it more relevant, anything else I doubt is getting a buff, Dark Knights, a powerhouse.
I can only see Oblation, getting a tuning to make it more relevant, anything else I doubt is getting a buff, Dark Knights, a powerhouse.
Gae Bolg Animus 18/04/2014
Unpopular opinion, but I'd honestly rather they didnt add a lot of self healing to DRK and just really reinforced the barrier theme. There isnt really a true barrier tank and could be nice diversity the way sage/scholar are barrier healers.
Last edited by Yubie; 12-19-2021 at 01:23 PM.

I was on that boat too, until they gave everyone barrier.



warrior is pretty much barrier tank now
shake and blood whetting
thrill even makes SCH shields even better
at most Blood weapon gets stacks but expecting a rework or major overhaul to kit is every doubtful
Im sure they will just make Flood/Edge of shadow 300 pot instead of 560 and be done with DRK
Last edited by Duskane; 12-19-2021 at 01:10 PM.

What I'm expecting
Shadowbringer potancy Nerf
Edge and Flood potancy Nerf
TBN shielding reduced to 20%
Abyssal Drain MP restore removed
Plundge potancy increased
Oblation 10% increased to 15%, now only lasts 4 sec
Bloodweapon remains unchanged
Soul Eater restores MP and HP restore is removed.
TBN needs some QoL changes. My thoughts on what those changes are remains the same when I made my Dark Arts thread a while back.
- TBN will cost 0 MP
- Has a 25 second cooldown
- TBN breaking grants the "Blood Rune" trait
- Blood Rune grants the DRK a 25% mitigation bonus for 12 seconds (15 seconds if SE is generous)
- Blood Rune grants a 500 potency heal
Also, Xeno does a pretty good job explaining all of DRK's issues in his latest video.
https://www.youtube.com/watch?v=47u5QazeOGE&t=767
Last edited by currentlemon; 12-20-2021 at 04:35 AM.


If DRK truly has to be the big shield specialist. Just put Haima's mechanic on TBN and make Oblation a simpler 15% shield with a regen on break effect. (with a satisfying shattering sound pls thank you)
Several stacks
When it breaks, it reapplies and consume 1 stack. You can now have 2 stacks of DA stored, each stack of TBN broken gives 1 DA.
At the end of the effect, heal of X potency per stack remaining.
We've got the technology, now all we need is the will.
I get such a pit in the bottom of my stomach any time Xeno manages to start drumming up community support for changes to some tank or another.
Same. Many of his suggestions have read like "homogeneity fast, homogeneity hard; simplify as much as possible (whilst complaining about little depth)" with many others being no better than -- merely different from -- whatever he's apparently trying to "correct" (such as replacing the anti-synergy of Inner Chaos and Inner Release within the ShB IR window with forcing every Inner Chaos to fall under the IR window by removing its native auto-crit and just offering it more potency, because sticking all the things under CDs is somehow more interesting than purposely using CDs outside of each other's windows(?)).
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