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  1. #1
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by KDSilver View Post
    Same as Scholar.

    Broil = Dosis
    Bioysis = Eucrasian Dosis
    Phlegma = Energy Drain
    Toxicon = Ruin II
    Dykrasia = Art of War

    (of course, each spell don't have the very same effect, but that's their equivalent).
    People called Sage having more dps option because Square introduced it as the "officialy recognized healer who has dps and healing working together", but he doesn't have more dps option.
    There are a few differences here that I think help. The main one is that it doesn't feel like a single button spam, I mean there is some but not to the same extent. It's much better for AoE but less so for single target.

    Eucrasian Dosis is Biolysis. But it has an extra step. It's 2 button presses. 4.0 SCH used to do 2 button presses for their main DoTs, Bio + Miasma. It's a seemingly small difference but it affects how its flow feels.

    Toxicon is like Ruin II in that it has a benefit to mobility. Toxicon comes with an AoE benefit too. But it is tied to a separate mechanic unlike Ruin II and affects your healing style to in order to build up your Addersting. So I think this mechanic tricks the brain into it feeling like a 3 step process, because you have to Eukrasia -> Eukrasian Diagnosis -> [Shields breaks] -> Toxicon. Or you do it several times and then dump your stacked Toxicon. However, when it comes to single target, this is where Toxicon starts to be a potential DPS loss. And this is feedback we've given, because we like using Toxicon. If in the single target fight if the incoming damage is consistent enough then Toxicon gets more use.

    Dyskrasia is Art of War for sure, but it's less offensive in that it is supplemented by extra AoE's. SCH just gets 1 AoE, SGE gets multiple.

    Dosis is Broil for sure.

    Phlegma - I can see why you put it as an equivalent to Energy Drain, but again this has a benefit to an AoE rotation and this isn't dependent on Aetherflow, which may end up reserved for oGCD heals depending on the situation or fight. And it's on the GCD.

    Then of course, Pneuma, which has no SCH equivalent.

    I think SGE DPS shines the most during AoE situations. For single target, it needs some adjustment.

    So far my experience has been that I am not spamming Dosis or Dyskrasia as much as I do with Broil or Art of War. I am pressing more buttons and thus it feels busier.

    I think it is a better experience. I think one still in need of improving, but it so far has been enough to keep it from being monotonous and feels like a step in the right direction.
    (2)

  2. #2
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Saefinn View Post
    There are a few differences here that I think help. The main one is that it doesn't feel like a single button spam, I mean there is some but not to the same extent. It's much better for AoE but less so for single target.

    Eucrasian Dosis is Biolysis. But it has an extra step. It's 2 button presses. 4.0 SCH used to do 2 button presses for their main DoTs, Bio + Miasma. It's a seemingly small difference but it affects how its flow feels.

    Toxicon is like Ruin II in that it has a benefit to mobility. Toxicon comes with an AoE benefit too. But it is tied to a separate mechanic unlike Ruin II and affects your healing style to in order to build up your Addersting. So I think this mechanic tricks the brain into it feeling like a 3 step process, because you have to Eukrasia -> Eukrasian Diagnosis -> [Shields breaks] -> Toxicon. Or you do it several times and then dump your stacked Toxicon. However, when it comes to single target, this is where Toxicon starts to be a potential DPS loss. And this is feedback we've given, because we like using Toxicon. If in the single target fight if the incoming damage is consistent enough then Toxicon gets more use.

    Dyskrasia is Art of War for sure, but it's less offensive in that it is supplemented by extra AoE's. SCH just gets 1 AoE, SGE gets multiple.

    Dosis is Broil for sure.

    Phlegma - I can see why you put it as an equivalent to Energy Drain, but again this has a benefit to an AoE rotation and this isn't dependent on Aetherflow, which may end up reserved for oGCD heals depending on the situation or fight. And it's on the GCD.

    Then of course, Pneuma, which has no SCH equivalent.

    I think SGE DPS shines the most during AoE situations. For single target, it needs some adjustment.

    So far my experience has been that I am not spamming Dosis or Dyskrasia as much as I do with Broil or Art of War. I am pressing more buttons and thus it feels busier.

    I think it is a better experience. I think one still in need of improving, but it so far has been enough to keep it from being monotonous and feels like a step in the right direction.
    The issue with Sage is that the job always "feels like" and not "it is like". It feels busy, but it isn't busy. It feels like it has a damage rotation, but it actually has not. Toxicon/Addersting is such a painful noob trap à la Freecure with so many players spamming shields (because I'm a ~shield healer~) to fish for close to irrelevant Toxicons. Hell, Astrologian of all people feels like it has a more impactful AoE with Star being more powerful than Phlegma and Lord of Crowns, if you are lucky enough to get it. Not to mention WHM.

    When a healer that adheres to the usual dull playstyle also has to trick you into thinking it plays differently/is busy, there is a problem.
    (1)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by rewd View Post
    The issue with Sage is that the job always "feels like" and not "it is like". It feels busy, but it isn't busy. It feels like it has a damage rotation, but it actually has not. Toxicon/Addersting is such a painful noob trap à la Freecure with so many players spamming shields (because I'm a ~shield healer~) to fish for close to irrelevant Toxicons. Hell, Astrologian of all people feels like it has a more impactful AoE with Star being more powerful than Phlegma and Lord of Crowns, if you are lucky enough to get it. Not to mention WHM.

    When a healer that adheres to the usual dull playstyle also has to trick you into thinking it plays differently/is busy, there is a problem.
    For sure I would like more complexity.
    But how a job feels can make a big difference. DNC is dead simple but it feels good. RDM is dead simple but it feels good. DNC has a low personal DPS but when you do a Technical Step breaking 200,000 damage? It feels strong and I actually think it's a good way of keeping things balanced without feeling like a wet noodle. I guess this was their intention with Earthly Star too.

    For SGE, however, my general issues with SCH have been over the monotony of a Broil/Art of War spam and how its healing abilities flow and how they don't always work together. But I actually like the healing tools and functionality SCH has to offer. Another gripe has been that I favour shield healing and for SCH it has ended up being a secondary focus in 5.0. One of my other gripes with SCH's kit (and any healer kit) is how little I would get to use the tools at my disposal, which is an issue with how content is balanced against the available skills. That latter issue may still end up presenting itself, I think it's too early for more to fully judge that one and if it does present itself...at least I am going to have a better time with it than SCH or WHM.

    However, how the job flows and feels despite being practically functionally identical to SCH actually makes it enjoyable when SCH isn't. One thing I have referred to SGE is as a SCH with QoL changes or "what 5.0 SCH should have been".

    But the main benefits I am finding is that:
    - I am shield healing more
    - I am finding the healing kit flows with itself better
    - I am finding QoL in things like Pepsis over Emergency Tactics
    - I am finding there is some breakage of the monotony of a single button spam

    And when you think about it, those are all things I've asked for. DPS complexity is also something I've asked for, but they've pretty much said they're not going to do that and I was willing to compromise at "make it enjoyable". If my current experience of SGE remains consistent then they will have achieved that.

    And to note: on having a DPS rotation as healer, I've generally been against the idea of a rotation, but a supporter or more options. A rotation can still cause people to tunnel vision and it doesn't feel good having to break a rotation to take care of healing. But a monotonous single button spam also can cause people to tunnel vision.
    (0)