Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 60

Hybrid View

  1. #1
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Teno View Post

    I love shields in essence as they are preventive and tactical and with the fast charging addersgall you often find yourself using the oGCDs even with moderate damage. The job definitely feels busier than scholar because of its construction.
    How? I still do what I do on other healers and the job actually feels WHM level of slow on boss fights because there's nothing to weave if you are not healing (which is most of the time).
    (0)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Shortly after the expansion dropped, some friends and I did leveling roulette as a full party, so we could go with an off composition. We did three DPS and a Paladin. We got Mount Gulg. Wall-to-wall pulls, paladin only died once to an accident before the second boss.

    Take what you will from what that says about how absurd tank self-sustain is, or how useless healers still are, or whatever else you want to find there.
    (7)

  3. #3
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I've only played SGE so far, but I'll put some of my thoughts in:

    It has some really powerful healing tools. It's actually kinda silly. Holos is straight up better than its analogue in Fey's Blessing as Holos also provides a damage reduction. At this point, I'm surprised it also doesn't cost Addersgall because of how strong it is. Aetherial Manipulation on a healer is so much fun. I absolutely love it. The DPS is good, if basically the same as the other healers. However, I do have some complaints:

    Phlegma's 45s charge time is awkward. It doesn't fit that cleanly into the 60s/120s burst windows that they want it to. I'd like it to either be 30s or 60s charge timer to fix this. 30s might be more fun, but I think 60s is more practical since your burst windows will be very bursty.

    I don't have enough uses of Icarus. Sage is surprisingly about as mobile as BLM. It doesn't have Ruin II or Lightspeed to help with movement, and it really wants to turret as hard as it can because of Kardia procs. Toxicon is this, in theory, but, in actual practice, it's hard to do since Toxicon can only be granted through the breaking of E.Diagnosis. This is on top of only being able to store 3 uses of Toxicon. To top it all off, Toxicon is a DPS neutral at best and a loss at worse.

    Another way to help with movement is if Dycrasia wasn't an AoE around me but rather an AoE around the target. It could act as both our main AoE tool and a Ruin II movement tool.

    And, some personal opinions: Rizomata should grant Addersting. Toxicon II should be Toxicon I and a single-target version of Dosis that's equal to two casts of Dosis, while Toxicon I should be Eukrasian Toxicon which is the AoE and equal to two casts of Dykrasia.
    (0)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  4. #4
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by inhaledcorn View Post
    I've only played SGE so far, but I'll put some of my thoughts in:

    It has some really powerful healing tools. It's actually kinda silly. Holos is straight up better than its analogue in Fey's Blessing as Holos also provides a damage reduction.
    Fey Blessing comes with half the cooldown and a bigger radius. They are different enough now that I don't really treat them as equivalents anymore.

    Holos is good, but I have the same gripe with it that I have with Taurochole. Skills that come with damage reduction and burst healing are quite hard to use with full potential and wasting one of the two effects leave a bad taste in my mouth.
    (0)

  5. #5
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    I just reached level 88 on Sage today and I really like it. It really plays like what i wanted Scholar to play like since the 5.0 rework severed anything related to Arcanist from it's kit.
    Addersgall is a much more flexible and less clunky than Aetherflow. Whenever i need to heal i heal and get 7% mana back. Overcapping on Addersgall is a non issue since i can immediately restore 1 stack when needed and a lot of the time i don't need the heals anyway since Kardia & Eukrasian Diagnosis is enough to keep at least the tank alive. In case of Mana running low i find Lucid Dreaming more than enough. Toxicon also helps with MP pool since its a return on investment from Eukrasian Diagnosis, a similar mechanic to Dark Knights The Blackest Night though instead of 30% mp we're talking about 4% mp. And tbh if you really need the MP this badly just use the abilities. Worrying about overhealing is a little silly considering how much you'll be overhealing with Kardia anyway.
    Eukrasia reducing hotbar bloat is a luxury that makes older healers instantly feel dated and it makes the gameplay slightly more involved since reapplying buffs or shield now takes 2 button presses instead of 1. Who knew that 4.x Dark arts would improve healer gameplay.
    Overall had absolutely no issues in dungeons healing and in the first ENW trial my CO healer even let me heal almost by myself. Only helping out in some cases.
    I also had no issues getting Addersting procs in instances where Critical HP is restored or my tank applied their own shield onto themselves. It appears Differential Diagnosis and tank shields are the last to be exhausted by enemy attacks. I've had several Addersting procs while my tank still had a yellow shield bar in the party list.

    Haven't played other healers yet but i can't believe Freecure, Enhanced Benefic & Undraw still exist. Both Freecure and Enhance Benefic just confuse newer players into spamming Cure I & Benefic I (had that happen on me recently in the Trail Roulette (Titania), someone boosted a WHM and was spamming Cure I the whole fight) and Undraw literally does the same as waiting for draw to come off cooldown. Also with Glare III being 310 Potency and Afflatus Misery not being adjusted to 930 potency feels like they didn't update WHM's toolkit properly. This feels especially bad since Sage, similarly to WHM has no damage related raid buff yet does way more damage across the board.
    (2)

  6. #6
    Player
    Matt_Renard's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Matt Renard
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    AST's card system is so awful that it made me join the forum just to complain about it.
    (15)

  7. #7
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I have no relevant experience with healers as of yet. FFXIV is the first RPG that has designed its healers with so much intentional anti-synergy and tedium built in that it actually turned me off a support role, and given what a prolific consumer of RPGs and support classes I am that's a feat.
    (9)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    I have no relevant experience with healers as of yet. FFXIV is the first RPG that has designed its healers with so much intentional anti-synergy and tedium built in that it actually turned me off a support role, and given what a prolific consumer of RPGs and support classes I am that's a feat.
    Then why are you posting here, or at all on this topic?
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    Isharis's Avatar
    Join Date
    Jun 2021
    Posts
    9
    Character
    Isharis Carmine
    World
    Zalera
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Then why are you posting here, or at all on this topic?
    The strange part is they have 2 posts in this thread, both with a lot of likes and little value. I find it odd.
    (1)

  10. #10
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Isharis View Post
    The strange part is they have 2 posts in this thread, both with a lot of likes and little value. I find it odd.
    If you've been around these forums for any length of time you'd know them as someone who's been bitching about healers for a long time, especially WHM. The fact that the lack of care given to the most recent expansion on the healer front was enough to make them give up on healers entirely should speak volumes considering how militant they were about how WHM should be improved and related healer issues.
    (8)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast