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  1. #151
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Nethereal View Post
    The map? You're in a literal maze with invisible walls that are not indicated on the map, it's useless why even bring this up?
    Camp Broken Glass is to the southwest. Your first destination is to the south and west when you get the option to move about.
    The rest of the stuff you talked about Fandaniel, the wounded soldier, the refugee, all worthless.
    Fandaniel shows you that fighting is a bad idea and you should avoid it. He also tells you that you stand no chance getting past the magitek guards, meaning that when you get to said magitek guards you should look around for another option -- like the conspicuous and convenient reaper sitting in the street that's interactable.
    When you get close enough to interact with the reaper, the soldier calls out to you. There's a little popup and everything. When you see it, you should look for him in the house it tells you he's in. He's the one who tells you to go find some fuel for the reaper -- fuel that you just did a whole questline about scavenging.
    The refugee does take you off-course, yes; instead of going southwest to escape you follow them and get into an extra fight. This is because your character, even if you don't want them to be, is a hero who won't let innocents die at any cost.

    All of these are explained organically through the gameplay and without quest markers slapping you in the face. None of this is obscure or difficult.
    They have no value outside of explaining to you that you should be clicking on stuff for a chance to get a random beneficial item that may or may not be relevant to progressing the quest.
    Yeah, the potions are useless, I'll give you that. I think they're more like extra lives to bail you out in the event you get caught by something.
    The quest tells you to escape to town, your first instinct should be to escape to town, if you can read. The quest does not tell you, you can't escape to town, you have to figure that out on your own.
    See above about Fandanny and the magitek stuff.
    After exploring the entire map and clicking on everything and even knowing some things could possibly be useful you can't actually transport or click on them unless you've already found the magitek and progressed the quest, FORCING you to backtrack for no reason.
    Unless you inspect the reaper or listen to the soldier, your character doesn't know it needs fuel. Ceruleum is volatile and heavy, so it stands to reason you wouldn't just... grab a barrel of it for no reason. Also, if you read the quest, why did you go off exploring? There's a time limit man, you have no time for wandering off! Now, to be fair, there's no reason your character should know *that specific* reaper has fuel in it from a distance -- that's just a gameplay thing to make it easier.

    I won't go on about the rest of the quest, it's fine to like it no problems there but at least think about what it is you're responding to.
    I did. If you actually pay attention to the quest, this stuff is pretty clear. I'm sorry if you had trouble, but most people I've spoken to about this quest, who actually pay attention, found it incredibly fun and interesting.
    (15)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #152
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Gotta admit, the blown away animation at the end is smooth and awesome.
    I hope our characters would get that dead animation at some point.
    (2)

  3. #153
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Long ans tedious but still less cancer than missions were characters need to follow you or vice versa
    (4)

  4. #154
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Endariel View Post
    Long ans tedious but still less cancer than missions were characters need to follow you or vice versa
    The worse part about those is when you forget that they are following you and get on your mount.
    And then you have to go back to the starting point because the NPC was not able to follow you...
    They should at least disable mounts (and maybe even sprint) when a character is following you.
    (2)

  5. #155
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,324
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Was a bit frustrated with it but it was the best story telling duty they've ever done, and i hope they don't nerf it- personally
    Would go against the whole point of the duty
    (8)

  6. #156
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hysorn View Post
    Idk, I found it pretty fun, it was different and it broke a bit of the monotony I was feeling of just going to point A to B to C and maybe kill enemies there between cutscenes.
    What you call monotony, I call the core of mmorpg mechanics and this duty destroyed it.
    (6)

  7. #157
    Player
    Escalon's Avatar
    Join Date
    Mar 2021
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Alyssia Rosenheim
    World
    Odin
    Main Class
    Thaumaturge Lv 100
    I spend 1 hour on that crap, and hope that nothing like this ever has to appear and for what ?

    All it was meant to do is give the player the feeling of : OH NONONONO
    Without anything actually happening, literally from the start to the end, this quest could been removed and it would have changed nothing in the story or development. I am already pissed on the "Escort" quests and the need to run on the map forth and back like a retard just to to increase the "content" time.

    /rant
    (6)

  8. #158
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    The only gripe I had with this quest doesn't have anything to do with it. Got hit with a 90k error right after finishing it, felt like I lost a year of my life. Thankfully when I managed to get back on 3 hours later it started me off at the cutscene immediately afterward, so that was a relief.

    As for the quest itself, I must be built different or something because I didn't get detected even once. All you have to do is run in a wide berth around enemies because their line of sight is actually pretty narrow. Once you get past the stealth segment it's just a matter of dodging aoes and pressing your buttons.
    (0)

  9. #159
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    732
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I've never liked these quests, but some other people do. I think the best solution is just to make them optional. I'm not interested in playing as the other characters, having only a handful skills and/or needing to reorganize hotbars for 5-10 minutes of gameplay. Let me skip it, but keep the play through option for people who enjoy them.
    (10)

  10. #160
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Escalon View Post
    I spend 1 hour on that crap, and hope that nothing like this ever has to appear and for what ?

    All it was meant to do is give the player the feeling of : OH NONONONO
    Without anything actually happening, literally from the start to the end, this quest could been removed and it would have changed nothing in the story or development. I am already pissed on the "Escort" quests and the need to run on the map forth and back like a retard just to to increase the "content" time.

    /rant
    Except it's there for the player and a bit of meta commentary. What makes your character special isn't their body, it's you controlling them, and in the case of the WoL that their soul is what makes them special, not their body. You are what make the difference here. If you cannot adapt, how do you expect to survive the challenges ahead? Because as a player we've had to adapt, get better, change up strategies and do things we've never dreamed of having to do in the game before. Every boss, every trial, every single one of them challenges us to do something new. This instance is a reminder that we're gonna have to push ourselves to the limits to succeed and do things we may find ourselves uncomfortable doing for trials and dungeons.
    (11)

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