Seriously considering quitting the game over this one.
Seriously considering quitting the game over this one.
Literally the only solo duty I've ever put on very easy. This damn quests combines the 3 things I hate most in solo duties
1) Changing my job and only giving me 3 buttons to play with, 1 being an attack
2) Stealth mechanics with unclear borders and unclear detection ranges.
3) A time limit
but for a bit of help:
Immobilized Magitek Reaper ( 23.9 , 16.9 )
Wounded Imperial ( 23.5 , 16.2 ) (Pilot) Just around the corner in the building next to the Reaper
Fuel ( 27.3 , 13.5 )
Last edited by Deceptus; 01-17-2023 at 12:06 AM.
Thanks, Finally got out using these coordinates. There's no way I would have found all the stuff otherwise.Literally the only solo duty I've ever put on very easy. This damn quests combines the 3 things I hate most in solo duties
1) Changing my job and only giving me 3 buttons to play with, 1 being an attack
2) Stealth mechanics
3) A time limit
but for a bit of help:
Immobilized Magitek Reaper ( 23.9 , 16.9 )
Wounded Imperial ( 23.5 , 16.2 ) (Pilot) Just around the corner in the building next to the Reaper
Fuel ( 27.3 , 13.5 )
Last edited by SamSmoot; 12-05-2021 at 10:48 PM.
Thank you for this I've been trying for most of yesterday to get there but I never could get the coordinates
I also don't really like stealth in my games. Was it creative? Definitely. I think that it really stepped up what could be done in the role playing system, but I also agree that it stressed me out. Garlmald as a whole had way too much stealth for my liking. Especially the lady in green quest.
I really do not like this duty, it is by far the worse duty in the game and actually made me angry.
Even though I do understand what they wanted to do with it I believe they failed to ask and answer a simple question: Is this fun? Because if they had asked that question they would understand that the answer is no. So even if it from a storytelling perspective should be included it should have been removed from a player enjoyment perspective.
Then again one could argue that other events before that point alrady make the point they are going for with this duty, which make this entire part of the story rather... well pointless.
I think this duty was the strongest solo instance they've ever done, you really felt the horror, powerlessness and desperation. It had such emotional impact until I died and had to start over
Such is the eternal weakness of stories in games
Kill the very first enemy, interact with the body twice to proceed to the large area
Go SWto interact the disabled magiteck unit which is the exit, it will tell you to get fuel and a key. Then go SE to find the fuel containing unit (its named differrently from the other scrap units around the place) to get fuel and carry back to the disabled magitek. Then in the nearby house to the (immediately NW of the disabled magitek), find the injured soldier that gives you the key. Use the magitek to clear enemy magitek. Then head SW (the blue wall is the exit) and you'll go through a sequence of fights with untempered soldiers as allies.
Last edited by lisaa; 12-05-2021 at 01:06 PM.
Thanks. I also found a video on it, but completely lost where he was after the first gate. Just tried to log in again to try it again, but the queue was over 3800. Will try again tomorrow morning 6-7 AM.I think this duty was the strongest solo instance they've ever done, you really felt the horror, powerlessness and desperation. It had such emotional impact until I died and had to start over
Such is the eternal weakness of stories in games
Kill the very first enemy, interact with the body twice to proceed to the large area
Go SWto interact the disabled magiteck unit which is the exit, it will tell you to get fuel and a key. Then go SE to find the fuel containing unit (its named differrently from the other scrap units around the place) to get fuel and carry back to the disabled magitek. Then in the nearby house to the (immediately NW of the disabled magitek), find the injured soldier that gives you the key. Use the magitek to clear enemy magitek. Then head SW (the blue wall is the exit) and you'll go through a sequence of fights with untempered soldiers as allies.
Strong enough to where I got an anxiety attack doing it and was shaking for a good 40 minutes afterwards. Which meant the instance did its job well. What caused the anxiety attack was less of the instance and more of the storytelling making me scream irl "DON'T YOU DARE TOUCH THEM!" Meaning I'm way too attached to the NPCs in this game, I've shed tears multiple times this expansion so far, and I'm only at the end of the 85 quests.
And what are the odds that you could figure this out on your first go? This is what I hate about stealth missions. Everything. I cannot stand them.
The "follow the brat" quests are irritating. You know what I'd do? Hit that rugrat over the head with a brick and carry him back to his stupid parent for raising that much of a moron. Bad enough these quests are required for flight, but putting them in the MSQ? You are really taking the ****, mate.
No, the one that got me angry is this quest. No idea what the hell I'm supposed to be doing and for what reason. Blocked entrance areas. I mean...the red dots are fine. I can see there are more bots on that side of the edge of the playfield. More than in a WoW gold-farming spot. That's bad.
No, now I have a limited supply of health potions. A limited supply of whatever else was in there. A limited supply of TIME. And a limited supply of my patience when I got everything assembled, got in the bot, realized you can't move or what the buttons do with about a minute left on the clock and started killing everything I saw in the hopes I got lucky and did the right thing. Nope. Not a chance. I wasted 30 minutes on a dumb quest for a dumb purpose and a dumb blocking of the MSQ behind badly designed mission like this.
I want the opportunity to solve it on my first go. This whole thing smacks of some dev who thinks that Splinter Cell is fun. I do not. You want stealth missions? Fine. Be a ninja. That's what they do. Stealth. I play ranged DPS. Exclusively. I do not like the other classes at ALL. I have quit other games for these kinds of missions and never returned. GW2 and the stupid egg quest in HoT. The Secret World was LOADED with them and not once did I bother to complete entire sections of the game because I would rather pound nails through my **** than play this type of game. No, I left the game.
I'm sure I'll get "you won't be missed" and "can i haz your stuff" comments, but I don't care. I hate this game mode. If I can't buy an skip potion for this, I'm done. It's OK to include stealth missions in your game. Many like them.
But to put these in the MSQ line? No. I will be banned for saying what I think of this.
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