The quest did it's job. It made people feel angry/despair and hopeless.
The quest did it's job. It made people feel angry/despair and hopeless.
Anger, despair, and hopelessness from a storytelling perspective is perfectly ok. Not so much from some awful gameplay.
I loved the body-snatcher concept but the execution was terrible. I will admit I kinda like the Thancred mission despite thinking it overlong but by-and-large these not-me RP instances are some of the most irritating and boring duties to play. Frankly they've overstayed their welcome. While this one was sorta-kinda "me", mechanically it's the same as the poor "not me" instances.
I liked it, but I got something else entirely from it.
First fight, with the very first guy, I nearly died.
My first response: Holy shit, my character is so much more powerful than your average fighter/soldier in this game. This is what it's like to be a regular person. This is what it's like to not be the Warrior of Light.
After I realized that, other things fell into place. My HP is not restoring itself, so I need to use medkits. Each fight might be my death, so I need to sneak around mobs, or run from battle and hope they rubberband. In the course of doing these things, I gathered many supplies. I had maybe 5 or 6 medkits before the next time I got forced to fight something.
My second response: This guy would be totally screwed if I wasn't in control of his life right now. This guy would not survive any of these encounters, he'd be dead.
That's when it clicked for me. I am the difference maker in every situation.
We, the players, are an essential part of the Warrior of Light. Take away our character, with their powerful weapons, incredible magicks, powerful aether, and blessing of light, and shove us into the body of a hapless, merely vulnerable soldier, a ready-made victim, and yet we still rise to the challenge. We will drag ourselves through the dirt, hand over hand, to save our friends, our world.
It is an incredible duty.
I literally just told something like this to my friend on the phone. This duty shows the difference between our WoL in everyone else so good. You said it perfectly.I liked it, but I got something else entirely from it.
First fight, with the very first guy, I nearly died.
My first response: Holy shit, my character is so much more powerful than your average fighter/soldier in this game. This is what it's like to be a regular person. This is what it's like to not be the Warrior of Light.
After I realized that, other things fell into place. My HP is not restoring itself, so I need to use medkits. Each fight might be my death, so I need to sneak around mobs, or run from battle and hope they rubberband. In the course of doing these things, I gathered many supplies. I had maybe 5 or 6 medkits before the next time I got forced to fight something.
My second response: This guy would be totally screwed if I wasn't in control of his life right now. This guy would not survive any of these encounters, he'd be dead.
That's when it clicked for me. I am the difference maker in every situation.
We, the players, are an essential part of the Warrior of Light. Take away our character, with their powerful weapons, incredible magicks, powerful aether, and blessing of light, and shove us into the body of a hapless, merely vulnerable soldier, a ready-made victim, and yet we still rise to the challenge. We will drag ourselves through the dirt, hand over hand, to save our friends, our world.
It is an incredible duty.
Hearing the crazys but I don't know why
Seeing the maybes but I don't know who
Hearing the crazys more and more
Noone stop LIMSAS BEATS!
I can see the difference between Kyssa and the rest of the rank and file enemies we deal with without being forced to play an extremely unfun duty.
I don't like playing as Thancred, Alphinaud, Uriange, Yshtola, Bob, Jim, Ted, Alice, Gertrude, or anyone else. I want to play Kyssa, MY character. I don't find it fun to play another character that I didn't create. I don't care how creative the quest is if it forces me to play in a way that's not fun.




Um..as Urianger states...( spoiler within, be warned )My second response: This guy would be totally screwed if I wasn't in control of his life right now. This guy would not survive any of these encounters, he'd be dead.
The guy you had been piloting...was a reanimated corpse





The duty instills anger, hopelessness, desperation, and fear in me. Not ones that I'd expect from a game like XIV but it's a different touch, I guess? Chip damage from the soldier's extremely basic attack buttons are bad though, they really need to change this without gatelocking faster pace behind Very Easy mode; something that I'll definitely do the moment NG+ mode is released.
Personally I think they've done a good job with it. Playing Eureka/BSF really made me a 'pro' at avoiding mobs & exploring lol. Cleared mine within first try.
Overall, I enjoyed it.
I do get a bit more paranoid and feeling violated though... xD If that makes any sense

This quest was insane. Getting put into another body was one thing but Zenos taking over yours after that felt like getting curb stomped after already falling on the ground from getting kicked in the crotch. Not only are you weaker but you are also anxious and desperate to get back to save your friends in time and racing against the clock, trying to figure out how to escape the city. I'm not going to lie watching Zenos take control of my character made me a bit sick to my stomach but holy crap was it a great villain moment in the game. I hated this quest but I loved it because I hated it.
Yeah emotionally this was the first time XIV made me feel anything. I always wanted to kill Zenos but it was just because I think he's shit, NOW I want to kill him so BAD BECAUSE he actually did something in game to make me hate him! I think it was a ballsy move to do that. I can see why they didn't over step it by actually having him kill our friends in our body... but just doing what he did gave the emotions I needed. My WOL needed a major shower after that turn of events..... but to then go to the moon too.... I cried. This game made me love it again.This quest was insane. Getting put into another body was one thing but Zenos taking over yours after that felt like getting curb stomped after already falling on the ground from getting kicked in the crotch. Not only are you weaker but you are also anxious and desperate to get back to save your friends in time and racing against the clock, trying to figure out how to escape the city. I'm not going to lie watching Zenos take control of my character made me a bit sick to my stomach but holy crap was it a great villain moment in the game. I hated this quest but I loved it because I hated it.
Hearing the crazys but I don't know why
Seeing the maybes but I don't know who
Hearing the crazys more and more
Noone stop LIMSAS BEATS!
I beat it on the first try, still hated it though. I didn't like the story, I hated the mechanics. I was cursing at it the entire way through, debating if I should just die right away and swap to very easy, but didn't see how that was going to help any so just plowed through.
Then that QTE was just stupid level hard. I dropped my controller to swap to spamming E and clicking at the same time and only barely made it through (with much more cursing).
It didn't help that I was already feeling garlemald was dragging, wasn't enjoying any of the story/mechanics in the entire zone and just wanted to be done with it(and thought I was during dinner, only for *this* to pop up).
This was by far the worst part of the entire game for me, even beating out the endless Raja battles in ShB.
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