Quote Originally Posted by Shougun View Post
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I'll mark your points bit by bit where I can, ok?

Interesting you find it clunky since it seems to be relatively streamlined, especially compared to the previous edition (which I wouldn't say was awful, it didn't bother me, but it did feel like castles built on castles). Is it clunky more like.. "this doesn't feel good" than clunky like the pieces don't fit together? Feels like everything flows really quickly, imo. So I'm just having a hard time feeling that emotion with you.
Ifrit's general attacks being longer than what your innate Global Cool Down is, throwing it off compared to using your regular own casts.
Slipstream is the same issue. If they would either make it so that it would have either; 1) Ifrit's GCD affects your own or 2) Ifrit follows your GCD in terms of cast and recast timer. That would smooth things over somewhat.
Sadly, as a person I am incredibly susceptible to when things don't feel right in terms of gameplay and notice it right away.

Further Ruin does seem to exist solely to be an odd ball filler spell... rather than something neat to weave in or have a home that feels well for. Though with some of the oGCD suggestions I saw from you, at least to me, it seems going back to the other summoner where people complained about hurting their hands lol, not saying that can't be enjoyed but was the original ShB SMN where egi assaults were hyper aggressive your preference? The one where you pressed buttons like they were your enemy and needed erased lol. Or more like "at least a little bit more" but not necessarily like when it was at it's most chaotic?

Personally wouldn't mind Ruin 3 / 4 system dying to some other new primal related skills, but that's just an endless bias to more and more primal lol. By dying I don't mean less to do, just maybe something else (like I suggested the proc system that grants primal infused fester, painflare, and maybe even support skill where of course you need to choose one of the three). The proc being in addition to normal use from energy drain not replacement (so certainly more, and of course the proc is going to be oGCD). Maybe particularly also because I feel Ruin 3 / 4 is more more vestigial feeling than before where it was a core part of the job, and I already am more "meh" about anything that isn't strictly primal related :3. Certainly making it feel more 'fitting' (or replacing it with something else) wouldn't be awful (regardless of how).
I would prefer to keep Ruin 3/4, it's a nice unsaspected spell that never really got tied to an FF job. Plus I really love the animation of casting it. Though the part that I'm going to italicize is the one I'll adress in this part. The issue is, with the normal primals is that it feels extremely awkward to use and fit in. There is no down time and no way to utilise the lessened cast time (but not lessened global cool down) on Ruin 3. It is not the hyper aggressiveness that I want, it's that I want to feel like I have a bit of space to think, not rapidly press the glowing buttons of the three primals. Not to mention the awkwardness of the Demi summoning, we essentially waste time waiting for the global cool down to be up again while the timer ticks down. Yes, it's nice to... *checks list* press 2 buttons.

It also feels bad to spam ruin 3 and then see that while it had gotten off cool down, you can't press the summon button because you triggered a global cooldown. Having only pure Summoner stuff is also... frankly, very boring. Like it will take the wow factor away and make you overexposed, too used to it.

It's why I had started really disliking Bahamut, due to overexposure, and now I wish I never hated him that much as I generally miss his presence. It's weird what a few seconds can do to a person.