Results -9 to 0 of 693

Threaded View

  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Riusvell View Post
    I've come to understand that you simply cannot be reasoned with and there for am no longer even going to attempt any form with discussion with you. The ignoring of my points and the hostility makes it incredibly clear.

    So, back on topic.
    Ifrit needs to be changed, definitely. It shouldn't go beyond our base cast time/global cooldown as it feels incredibly off. Especially now with the less cast time of Ruin 3.
    Summons need to become off global cooldowns so our Ruin 3 and 4 at least have a use.
    Same for Bahamut and Phoenix, the one second time is way too short. (In terms of getting the last attack out.)

    Note. I am level 86 at the moment, the point "where everything becomes better." (supposedly)
    But the clunk is clear as day and needs to be addressed.
    And yes, I am still of the opinion it's incredibly unfinished. This shouldn't have shipped as is, and needed more playtesting.
    Glad you made it thus far to give feedback, sorry it hasn't been good for you.

    Interesting you find it clunky since it seems to be relatively streamlined, especially compared to the previous edition (which I wouldn't say was awful, it didn't bother me, but it did feel like castles built on castles). Is it clunky more like.. "this doesn't feel good" than clunky like the pieces don't fit together? Feels like everything flows really quickly, imo. So I'm just having a hard time feeling that emotion with you.

    Obviously you feel ifrit is off, though I feel not as much given it looks like it exists two fold:
    a) to be different than the others (which I guess isn't "enough" reason to exist but I do see it as "one" of) and-
    b) More importantly I believe it exists to explicitly be a fast cast eater, allowing it to be more fairly balanced to the DD side of things than more on the support side (though I haven't seen the numbers of level 90 jobs played well, to see where the jobs fall on the spectrum- maybe the job needs a buff, maybe not).

    I could see being basically forced into giving up fast cast as being an annoyance tho . . .

    Further Ruin does seem to exist solely to be an odd ball filler spell... rather than something neat to weave in or have a home that feels well for. Though with some of the oGCD suggestions I saw from you, at least to me, it seems going back to the other summoner where people complained about hurting their hands lol, not saying that can't be enjoyed but was the original ShB SMN where egi assaults were hyper aggressive your preference? The one where you pressed buttons like they were your enemy and needed erased lol. Or more like "at least a little bit more" but not necessarily like when it was at it's most chaotic?

    Personally wouldn't mind Ruin 3 / 4 system dying to some other new primal related skills, but that's just an endless bias to more and more primal lol. By dying I don't mean less to do, just maybe something else (like I suggested the proc system that grants primal infused fester, painflare, and maybe even support skill where of course you need to choose one of the three). The proc being in addition to normal use from energy drain not replacement (so certainly more, and of course the proc is going to be oGCD). Maybe particularly also because I feel Ruin 3 / 4 is more more vestigial feeling than before where it was a core part of the job, and I already am more "meh" about anything that isn't strictly primal related :3. Certainly making it feel more 'fitting' (or replacing it with something else) wouldn't be awful (regardless of how).

    For the demi phase I wonder if they could be a bit courteous like they were for requiescat and give a bit more time than needed for them but have them have a counter (like the egi) so you get to whatever was the amount of casts SE was planning for balance. I suppose someone might want spell speed as an opportunity to optimize (which using the requiescat system would forgo..). /shrug?
    (2)
    Last edited by Shougun; 12-06-2021 at 10:14 AM.