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  1. #231
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The main thing I want to see from NuMonk is for Blitz to be a perpetual mechanic, and for any remaining bloat to be replaced with actual, meaningful mechanics.

    Spitball suggestions to that effect: https://forum.square-enix.com/ffxiv/...-NuMonk-Rework
    (1)
    Last edited by Shurrikhan; 12-05-2021 at 10:51 PM.

  2. #232
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    After messing with it for a few levels, I felt like throwing my thoughts as well into the pile. It honestly doesn't feel like it was even play-tested as extensively as other jobs.

    - Blitz doesn't feel frequent or rewarding enough to be called a job unique mechanic, the Blitz themselves are just strong attacks with no relation to other skills or even Chakra. Realistically you're always going to be saving at least one PB charge for RoF so you're not doing literally nothing in your burst, so it's not even every 40 seconds.
    - An RNG oGCD isn't enough to carry the whole kit, it makes downtime incredibly dull, especially in pulls directly before bosses.
    - Riddle of Wind and Earth are hilariously underwhelming.

    Edit: After some messing around with dummies, Tornado Kick/Phantom Rush are not the big spenders you'd expect them to be. In practice it's more like something to even your damage out in your smaller bursts because you'll only have one PB charge for those windows. (I'm no expert on the matter, especially when this is newly dropped changes, but my time on a dummy led to me do a 2 PB -> 1 PB -> 2 PB rotation as I saved them for RoF)
    (5)
    Last edited by VentVanitas; 12-05-2021 at 08:03 PM.

  3. #233
    Player
    Monk101's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Tim Strife
    World
    Gilgamesh
    Main Class
    Monk Lv 83
    Quote Originally Posted by VentVanitas View Post
    (I'm no expert on the matter, especially when this is newly dropped changes, but my time on a dummy led to me doing a 2 PB -> 1 PB -> 2 PB rotation as I saved them for RoF)

    This is what I found as well. Essentially Monk will alternate between a larger burst and a smaller burst every 60s which is fine. It feels a little strange that Tornado kick/Phantom Rush will never align with Brotherhood but the damage increase isn’t that much anyway.
    I think Masterful Blitz itself is a good addition to the Monk kit. I was actually very excited when I saw this on the live letter. However, it doesn’t justify removing any positional and oGCD. This is worsened by the fact that RoE is rendered virtually redundant and RoW has a weird 90s CD, which means it will only align with RoF once every 3 RoF. I understand this might be done to spread the damage out but I don’t think this is the right approach. Messing around with Samurai made me realised how incomplete the current and even the Shb Monk kit is. It almost feels like SE didn’t have enough time to finish the monk design. EW certainly made it even worse though. At the current state, I doubt any new monk player will stick with Monk for long, knowing that Monk lost its job defining feature and has pretty much stagnant job progression after level 60. I will very likely move on to more complete melee jobs like Samurai if SE don’t revert the change to positionals.
    (3)

  4. #234
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Monk101 View Post
    Messing around with Samurai made me realised how incomplete the current and even the Shb Monk kit is.
    Shb MNK pre the dumbdown of GL was the best so far. Yes we still had some useless skills, but we building up GL first without a 1,9s button bloat followed by some extra movement speed on GL4 was great to play. No matter how awkward an Anatman-opener or so got used to be played, Fists of Wind with GL4 was superior.
    To cut GL to leave a fast positional-class without extra movement, just to cut positionals at all for a splitted PB with some re-used skills is just cancer. Instead of fixing the issues or leaving us what has been loved, they fckd up everything.
    (1)
    Last edited by ssunny2008; 12-05-2021 at 08:45 PM.

  5. #235
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Monk101 View Post
    This is what I found as well. Essentially Monk will alternate between a larger burst and a smaller burst every 60s which is fine. It feels a little strange that Tornado kick/Phantom Rush will never align with Brotherhood but the damage increase isn’t that much anyway.
    I think Masterful Blitz itself is a good addition to the Monk kit. I was actually very excited when I saw this on the live letter. However, it doesn’t justify removing any positional and oGCD. This is worsened by the fact that RoE is rendered virtually redundant and RoW has a weird 90s CD, which means it will only align with RoF once every 3 RoF. I understand this might be done to spread the damage out but I don’t think this is the right approach. Messing around with Samurai made me realised how incomplete the current and even the Shb Monk kit is. It almost feels like SE didn’t have enough time to finish the monk design. EW certainly made it even worse though. At the current state, I doubt any new monk player will stick with Monk for long, knowing that Monk lost its job defining feature and has pretty much stagnant job progression after level 60. I will very likely move on to more complete melee jobs like Samurai if SE don’t revert the change to positionals.
    Monk definitely seems to pop off in dungeon AoE if able to use both Phantom/Nado and Lunar Blitz within the same PB window.

    Though, until level 90 that honestly seems to have as much to do with the number of Shadows of the Destroyer you can get off under RoF and BroH as the Blitzes themselves...

    I do wish the Formless Fist came from your last PB charge spent rather than from the Blitz, though.
    (0)

  6. #236
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    After looking through Reaper more at lvl 90.
    Plentiful Harvest gives 50 Shroud Gauge which means you can enshroud no matter what every 120s with your dps CD.

    Why doesn't Brotherhood reset Perfect Balance for MNK at least?

    It's kinda sad because my heart is still with MNK and I keep being drawn back to it, but Reaper is so much better designed and feels much smoother to play.
    Even if I do find Reaper a bit too simple too.
    (1)

  7. #237
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    Why doesn't Brotherhood reset Perfect Balance for MNK at least?
    Why... should it? It already synergizes with PB just because you want to be using it within that damage window. The last thing we'd want is to have to delay Brotherhood to after our opening Demolish and Bootshine because we have to hit PB before BH, I would think.

    I'd be fine with making PB more frequent (e.g., 30s), but making a two-charge CD also be reset by our 120s CD just seems... wonky at best.

    Quote Originally Posted by Kolsykol View Post
    I actually meant 1 charge reset so you wouldn't have to use it asap but I should've been more clear..
    That's what I was describing. Being obliged to delay Brotherhood until after entering PB1 and RoF until near the end of PB1 so we can get all 3 Blitzes into our opener... just feels needlessly crowded, and frankly way more front-loaded than Monk thematically ought to be, imo. I'm fine with our first Phantom not syncing until RoF#3; it's only going to meet every third either way.
    (1)
    Last edited by Shurrikhan; 12-06-2021 at 01:03 AM.

  8. #238
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    At the end of the day, square deemed positionals as something not required for the monk moving forward. Amazing how i made the EXACT change months ago on the forum detailing why, and get blasted, but the game deigners actually saw the sense in such a change themselves so implemented it (not based off me obviously). Yet we still have know it alls saying i'm trolling... Take your anger out on square. I find it bizzare they made the EXACT change I suggested, but great minds and all that.

    From here they can actually make something complex, but without the outdated positional gameplay.
    (0)

  9. #239
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why... should it? It already synergizes with PB just because you want to be using it within that damage window. The last thing we'd want is to have to delay Brotherhood to after our opening Demolish and Bootshine because we have to hit PB before BH, I would think.

    I'd be fine with making PB more frequent (e.g., 30s), but making a two-charge CD also be reset by our 120s CD just seems... wonky at best.
    I actually meant 1 charge reset so you wouldn't have to use it asap but I should've been more clear.

    It would change our openers tho that's true it wouldn't be the same opener as it is now.
    And I actually think it'd change it for the better, a shitty problem right now is how delayed Phantom Rush is.
    If we had 3 charges to work with at the start we could do a Phantom Rush right away at the start of the fight.
    (0)
    Last edited by Kolsykol; 12-05-2021 at 11:16 PM.

  10. #240
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Navnav View Post
    At the end of the day, square deemed positionals as something not required for the monk moving forward. Amazing how i made the EXACT change months ago on the forum detailing why, and get blasted, but the game deigners actually saw the sense in such a change themselves so implemented it (not based off me obviously). Yet we still have know it alls saying i'm trolling... Take your anger out on square. I find it bizzare they made the EXACT change I suggested, but great minds and all that.

    From here they can actually make something complex, but without the outdated positional gameplay.
    EXACT change yeah? How was it with demolish and SP instead of BS and DK?
    So you dont even remember what you wanted?

    I can really live with the fact of being an unpopular asshole. But that you still believe your controversy claims have any meaning and that you're not a troll is beyond me.
    (5)

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