Page 23 of 40 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast
Results 221 to 230 of 397
  1. #221
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    MNK still feels barren probably more so with the absence of positional. Blitz system isn’t …i don’t wanna say bad but doesn’t feel rewarding or fun to use.

    It changed PB into SAMs Meikyo Shisui almost word for word. Which is always a bad thing due to job homogenization. Works for SAM because the attack is satisfying and the attacks themselves require Positionals to generate kenki to weave into it. Doesn’t work for MNK because that’s all you do and most of the time end up doing the same rotation you’d be doing normally. If you use PB and have twin and demo and ledan fist on you literally just be doing 1-2-3 normally. And MNK only Gcd is incredibly random it works with the chaos of dragon+boot from SHB but just comes off as arbitrary does get better with a trait tho.Also hate that none of the buffs align, Wind is 90s Fire is 60s and Brotherhood is 120s which comes off as awkward and abit ridiculous it has 3 damage buffs like this.

    I haven’t fully digested MNK but do it’s it’s utter lack of evolutionary skills (pretty sure a big chunk of 50+ is just baseless upgrades or buffs which is a running trend for reworks for whatever reason) pretty sure the only thing I’m missing is the Chakra generator trait, but I’m not too happy about the changes and this awkward as hell system. The job is way less fierce and more generic.
    (9)

  2. #222
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I think that the fact that there's three re-used animations for Blitz kinda makes it worse.
    I dunno wtf it is with MNK and the devs taking our abilities and just moving them around or making them ogcds then gcds etc...
    Flint Strike is just the Axe Kick or whatever it's called from PvP basically, then Tornado Kick and Elixir Field.
    They're not even new abilities they're just ogcds made into gcds.

    Rising Phoenix and Phantom Rush are the new ones but the fact that the rest are not makes it feel even more underwhelming.
    Even if it's just at lower levels it doesn't change it because we level and then get synced later.
    And it's also a reminder of ogcds that we lost they just go away at max level.

    I do think that the Blitz system is good overall and a good idea, but cmon...

    Edit: The best thing about MNK that I've felt currently is Thunderclap and Shadow of the Destroyer.
    They're both great, both feel incredibly smooth to use this is an unpopular opinion probably but I actually like Thunderclap more than Shoulder Tackle.
    Using your charge for DPS was kinda meh imo I don't think you should have to be holding back on your damage like that just in case and it also felt clunky even as a charge.
    Thunderclap is way more responsive and I like that it's always there when you need it.

    And Shadow of the Destroyer is just fun in AoE, great animation too.
    The AoE rotation is actually really fun with the new Blitz system too.
    The AoE has definitely been the highlight imo.
    (2)
    Last edited by Kolsykol; 12-05-2021 at 06:58 AM.

  3. #223
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by HappyHubris View Post
    I can't tell if you didn't read through their entire post to see that they were being an ally or are just so mad that you're lashing out at everyone. See:
    Yes I did read their entire post. But, I was only quoting that they can still play the class regardless if they have positionals or not. And do not assume that I was being hostile towards that person.
    (0)

  4. #224
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    I do think that the Blitz system is good overall and a good idea, but cmon...

    Using your charge for DPS was kinda meh imo I don't think you should have to be holding back on your damage like that just in case and it also felt clunky even as a charge.
    Thunderclap is way more responsive and I like that it's always there when you need it.

    And Shadow of the Destroyer is just fun in AoE, great animation too.
    I can´t see any good at the blitz system imo. Yes it´s something new, we gonna get used to it etc..., but it just feels awkward to play. Using PB here and there is nothing new, it just got cutted into 2 pieces instead of 1 in your real burst phase, which is more strange than anything else so far.
    The thing is... with the idea in mind, to react with it to different circumstances and on top you get a finisher move, it doesn´t sound bad. But in reality we´re going to have a decend rotation and we want to go for the DK / BS spam or just 123 as always. And again, what´s the point of Celestial? Why is it even a thing? Yeah cool, you´re not gonna getting full punished if you miss your 111 or 123, but it´s just a trap isn´t it?!
    I really don´t get it and SE didn´t put much efford into it. In the end they even decided to get ride of 4 positionals and leave the 2 least played behind. It´s just a sad nightmare and they probably don´t revert anything since they´ve been so excited about the cool new mechanic.

    Thunderclap doesn´t feel good too. I don´t know why i should actually use it as escape to a mate. It might work on BLM, but on MNK? I see more ppl dieing to any aoes because they try to use it instead of moving out with FS or SSS.
    The animation would be better an NIN too. Why should a MNK go for a little silent step at the end? You wanna dash in and fight like "We and Lyse" doing in the SB trailer. Shoulder tackle had a way better feedback. All i´m fine is, that the potency got taken away. Don´t know why it´s actually still a thing on tanks. Just for the pull??? Common... it´s going to be pointless dash spam for DPS.

    Shadow of Destroyer seems fine so far. The animation is atleast ok.
    (0)

  5. #225
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    As someone new to Monk the Beast Chakra perplexes me. It doesn't feel like you're putting in a lot of effort to earn a big attack. You spend a charge, hit a very basic formula (one of each type or three of a type without order) and then you get a reward. Repeat x 3. Now maybe fitting all of that into a burst window is a big deal, or juggling with the brotherhood chakra procs? But it feels simple and barren at 80.
    (2)

  6. #226
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Noraiga View Post
    SSS + Anatman ??? At this point just delete those skills ).
    SSS is honestly a solid skill. It's a great disengage tool. Now, I do think it should be adjusted to use a roll-over GCD instead of a flat lockout, such that a use just some .5s before GCD-refresh doesn't waste all but that .5s of a GCD's uptime and such that the total lockout would typically be shorter (because I don't feel that Monks should be able to spend that much time off the boss without being punished for it, as our identity should be very uptime-dependent).

    Quote Originally Posted by Navnav View Post
    Best thing is to just get used to it. MNK really is looking top tier currently.
    In what possible way is Monk looking "top tier"? We don't have parse-data, let alone in any relevant context, its on-paper performance is nothing astounding, and its gameplay is bottom-of-the-barrel.
    (9)

  7. #227
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    The AoE rotation is actually really fun with the new Blitz system too.
    The AoE has definitely been the highlight imo.
    This is what's been bugging me. It feels like the blitz system was designed specifically for the AOE rotation with its easy 1-2-3 design and how easy it is to repeat the 1 on that mindlessly, especially since the first AOE attack is literally the only non-blitz upgrade monk gets from 80 to 90.

    Why the fuck is monk an AOE class now. Everything added by this update, except riddle of wind, is focused on AOE. If I wanted to play a mage I'd play a mage.

    Quote Originally Posted by Navnav View Post
    But you literally lost some positionals, like just positionals..
    Elixir Field: used to be an AOE OGCD ability with 30 second cooldown, now an AOE gcd weapon skill used by the blitz system, so roughly a 40 second cooldown.
    Tornado Kick: used to be a single target OGCD ability with a 45 second cooldown, now literally just a stronger version of Elixir field; however since it requires both nadi being open to perform its cooldown is effectively 80 seconds. Gets replaced by a Phantom Rush at 90 anyway.
    Fists of Fire: Toggle buff that increased damage by 10%. Now it's gone. Allegedly when doing the stat squish and considering potencies for everything they did so with this in mind but I have no real proof either which way.
    Fists of Wind: Increased movement speed by 10%. Also gone. Was replaced by Riddle of Wind I guess, which makes you auto attack faster.
    Fists of Earth: Reduced Damage by 10%. Like the other fists, gone. Instead this effect was added to Riddle of Earth, which lost its positional negation ability for no real reason. Riddle of Earth is now a confusing move that gives you three charges of riddle of earth, which reduce damage taken by 20% and every weapon skill you use consumes one stack of riddle of earth. The consumption effect made sense when it negated positionals but now that all it does is reduce damage, it's just kind of baffling. A real riddle I guess. It lasts ten seconds otherwise which isn't much longer than it'd take you to use three weapon skills under decent circumstances.
    Riddle of Fire: used to buff damage by 25%. Now it buffs by 15%.
    (3)
    Last edited by Dewslam; 12-05-2021 at 09:26 AM.

  8. #228
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dewslam View Post
    This is what's been bugging me. It feels like the blitz system was designed specifically for the AOE rotation with its easy 1-2-3 design and how easy it is to repeat the 1 on that mindlessly, especially since the first AOE attack is literally the only non-blitz upgrade monk gets from 80 to 90.

    Why the fuck is monk an AOE class now. Everything added by this update, except riddle of wind, is focused on AOE. If I wanted to play a mage I'd play a mage.
    It's just further proof that SE has absolutely no idea what they want Monk to be. Arguably, they haven't since 2.0, but it's especially obvious around Stormblood and the introduction of Samurai.
    (6)

  9. #229
    Player
    Monk101's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Tim Strife
    World
    Gilgamesh
    Main Class
    Monk Lv 83
    Just want to share my thought on this topic too. I'm by no mean a hard-core Monk player. I started playing FFxiv 2 months ago and used Monk exclusively from lvl 1-80. To me a lot of the fun of playing Monk comes from managing RoE & True North in harder content such as Eden savage raid which has a lot of mechanics that prevent you from hitting positionals. Removing 4/6 positionals takes away a lot of fun and makes the job very dull and boring. To me positional is also what gives Monk its job identity. I really hope that SE reverts the removal of positionals. 6 positionals are completely manageable even with the addition of Masterful Blitz so to me the rationale behind removing positionals is not valid. The job felt more busy in Shb than in EW.
    (8)
    Last edited by Monk101; 12-05-2021 at 12:45 PM.

  10. #230
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dewslam View Post
    This is what's been bugging me. It feels like the blitz system was designed specifically for the AOE rotation with its easy 1-2-3 design and how easy it is to repeat the 1 on that mindlessly, especially since the first AOE attack is literally the only non-blitz upgrade monk gets from 80 to 90.

    Why the fuck is monk an AOE class now. Everything added by this update, except riddle of wind, is focused on AOE. If I wanted to play a mage I'd play a mage.
    I mean, that's functionally just a matter of having a second Blitz button, or having twice or thrice as many possible Blitzes (with the Blitzes based on the exact skills used prior, rather than just their forms).

    I'd take it, but I don't honestly see how it'd make any difference to gameplay to have to count whether my enemy is singular or plural.
    (0)

Page 23 of 40 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast