Given how the Summon attacks interact below 90 SMN will perform best IMO as a melee caster ironically.
Given how the Summon attacks interact below 90 SMN will perform best IMO as a melee caster ironically.
...
I'm a little devastated, to be honest. I've been maining SMN since Stormblood, especially as healing began to grow very simplistic and one-dimensional with each expansion pack release. When DRK underwent a similar streamlining, and after having found the other DPS classes boring or just simply not satisfying to play, I always took refuge in SMN. Classes like DNC and RDM bore me to tears, though I didn't begrudge them because I know some people do enjoy and take comfort in more basic rotations; it just made me appreciate the challenge and rewards that SMN offered for playing well all the more. I liked juggling different aspects of the class and planning ahead to optimise movement with damage. I liked its complexity, I liked how satisfying the trances felt when I played properly, and learning how to align cooldowns and DoTs with each new fight. I liked the need for adaptation and experimentation. It wasn't perfect, but it filled a need for a job with more layers than mindless button mashing and kept me playing when everything else was picked apart and dumbed down.
It took me about ten minutes to learn the new 6.0 rotation, and I could have cried. The new gemshine mechanic is enjoyable for approximately two minutes until you realise it's just an affected Ruin button, and the game handholds you into each trance and takes away any sense of satisfaction from playing them. I had to opt out of a low level dungeon because now that even DoTs are taken away, it's literally a case of one button spam for a large chunk of the lower tier content and I couldn't bear it for twenty minutes. I am beyond tired of Ifrit, Garuda and Titan, and after their NM fights, their HM fights, the EX fights, the Eden fights, and over 6 years of these Egis, I never want to see them again. We now have Bahamut and Phoenix, is there a lore reason they've never been updated? No Ramuh or Shiva? Different elements? No other primals out of any of ones we've fought? Not only is it now painfully simplified, it feels as if thematically we've been thrown back in time as well.
As I said, I don't mind simpler jobs at all, but what I don't understand is why there cannot remain some classes for those who enjoy more of a challenge and more depth. I am all for opening up the game to accomodate casual players, but to strip each and every class down to suit the most basic of needs is incredibly frustrating and alienating to those who look to gameplay as more than just a vehicle for showing off glamours or an accompaniment to a Netflix marathon. For the first time since I started playing, I'm at a loss, because now nothing appeals to me to play at all and it feels mindless and tedious playing for any length of time. I don't know how Sage or Reaper plays, but at this point, after watching my third job be stripped down and sold for parts, I'm not filled with enthusiasm to go and find out.
There seems to be no small amount of people who enjoy these changes, and though I find it a little baffling, that's a good thing, I suppose. One player will hardly be missed, but given the the time and energy I've spent on this game in the past, I'm saddended at how much the FFXIV I knew and loved has changed in this and so many other respects. Ah, well. I hope those who are happy enjoy Endwalker in my stead.
It's funny how people complain about the smallest things.
For me, ShB's PLD was disappointing to play and is still boring to play in Endwalker, I just moved on to another job that was more fun to play.
Ask yourself the right questions. Often it's the screaming minority that you hear the most, the majority might be happy with the change, and won't say so.
Should the gameplay be changed for the sake of a whining minority? That would be opening the door to any player request, not always legitimate.
There are many other things more important than the fact that you don't like your job anymore.
Apparently, it has become a way of life for many to complain... I don't like this thing change, I demand it... This is a scandal...
Really ?
Last edited by Naoki34; 12-04-2021 at 06:09 PM.
Some people will always be mad no Matter what you do.
I think it is beneficial to have a more simple rotation. This game has a caster shortage. There are way more physical Ranged DPS compared to caster dps.
If you want to play a caster in raids you had 3 options
- play selfish turret dps (BLM) -> hard for beginners
- play 2min opener SMN -> hard for beginners
Or
- play rezzmage -> easy for beginners but who wants to rezz all the time?
So maybe with the New SMN we have a caster in between and people will likely play it more compared to the old SMN. Because it is more accessible now and a good Alternative for RDM
Last edited by Thari; 12-04-2021 at 06:42 PM.
FACTS. The forum is an echo chamber of try hards most of the time. Because obviously to the whiners here, anything someone else doesn't like, must mean it is too difficult for them, therefore I am pro gamer because i like it.
The amount of whine about Monk and Summoner has been outlandish. Especially because as you said, most people are actually enjoying it and aint got time to forum post. This is just the truth.
In the End(walker), Summoner is just the same as the Shb version: a stance-user.
I want a summoner who has to manage both of himself and the summon, know when to call your pet to attack and when to call it back and put it on standby to protect it from harm's way. In exchange, the summon cares for the summoner's well-being. A mutual relationship.
Let's me give an example how a summoner's master and pet relationship done well: Blade and Soul. While I hate this game with a passion, it managed to make the class feel like a master-pet class. Your pet has HP, can be killed and you must manage it so it won't stand in the puddle and the AoE path. If your pet die, you lose half of your utilities that will greatly hinder your ability to survive the mechanic. If you keep it alive, there is an array of things you have it do for you: it is your CCer that can do the CC independently even if you can't yourself; it is your makeshift tanker when you need to avoid being targeted; it shields you when you is near-death so you can recover till the bitter end; your can send it to aid other near-death people; if someone is dead-cold, you can send it to rez while you continue to DPS and handle mechanic; it can run to you to rez you when you tank the floor; as a last-ditch effort, it sacrifice itself to rez the whole party.
FF14 now? You summon a HP-less carbuncle, that will change to different bigger summons, that are also Hp-less. Everything is just a big visual. I don't care about how simple it becomes. Sure, it may be designed to be close to the traditional FF summons that go out, throw a big animation, the go off, but the only thing I know is that summoner is still not a pet class I want.
Even other classes with "pet" are also stance users, like Scholar, Machinist and Dark Knight. Zero relationship between you and the pet
The only thing that is closer to a pet now is your Chocobo, which is dumb, weak and gimmicky. You raise it not for it to become stronger to help you, but for the chocobo glam. Or cuz you're bored and have no better things to do.
I hope that if FF14 ever does a Beastmaster, it will be a proper pet user class. Not another stance-user where every "beast attack" is just animation. I don't mind it is being a limited job if it has to be one to function differently.
Player
Simpler isn't bad. But there's a balance to be struck. It really feels like it has a high skill floor and a low skill ceiling. The end result is just boring. I wouldn't dream to make arguments that the 5.0 was perfect. It was rewarding though. It had variety in mechanics that allowed a skilled player to rock.
Instead they copied and pasted the phoenix mechanics across the whole class with minor tweaks here and there. I wish they would have taken a scalpel to this job instead of using a saw.
Long-time lurker here, been browsing the forums and I must say it's kinda impressive how adverse people are to job complexity whether it be Monk or Summoner. He'll even bard.
EDIT
To further clarify simple isn't necessarily bad, but But I feel that having some thought going into maximizing your output is engaging and will keep you from going absolutely braindead.
Last edited by JuicyHeals; 12-04-2021 at 09:38 PM.
I want something straightforward. Not simple. By straightforward I mean it should be easy to see how all the pieces of the job fit together. And I'll admit. 5.0 summoner wasn't very straightforward (though not as bad as some people in this thread make it out to be). This new summoner is simple. Simple to the point its kinda boring. I can't even say it really has an opener.
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