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  1. #1
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Roudan View Post
    is it simple? I saw 3 extra gems on that dragon bar thingie and hopped back to Botanist never looking back.
    It's very simple the stones represent garuda, titan and ifrit. They just let you know how much time you have to use that summon/ability's
    (1)

  2. #2
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Roudan View Post
    is it simple? I saw 3 extra gems on that dragon bar thingie and hopped back to Botanist never looking back.
    Extremely simple.
    (5)

  3. #3
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    I decided to level smn/sch first. At first i was like "ehh this is a little simplistic" but once i got a flow going it felt pretty alright. I feel like Aetherflow needs an extra stack or a reduced cooldown though.

    For a minute i was wondering what tri-disaster/ruin were even for, but i hit a small gap in between the cooldown of phoenix/bahamut.

    I will say, The gem abilities probably didn't need to be extra buttons, could have just replaced ruin and tri-disaster
    (3)
    Last edited by Averax; 12-05-2021 at 01:24 PM.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Averax View Post
    I decided to level smn/sch first. At first i was like "ehh this is a little simplistic" but once i got a flow going it felt pretty alright. I feel like Aetherflow needs an extra stack or a reduced cooldown though.

    For a minute i was wondering what tri-disaster/ruin were even for, but i hit a small gap in between the cooldown of phoenix/bahamut.

    I will say, The gem abilities probably didn't need to be extra buttons, could have just replaced ruin and tri-disaster
    I feel like a lot of people's opinons will improve at level 86, Astral flow which is normally reserved for Baha-men-ut and Phoenix now gets an ex-egi variant. Which each come with unique effects and mechanics.

    Titan gets oGCD town, Ifrit dash slam jam, and Garuda with lil-kansas.







    I really feel that's when people are going to not think Summoner is way too simplistic / only press one key (as the job moves pretty quickly before 86 but now you'll have 3-4 more new abilities each with their own gimmick, level 86 gameplay wise I look forward to the most). Maybe still not a lot of different keys on your keyboard (but it will be a bunch of different spells), though I genuinely think that's a neat part of summoner being so condensed now (I don't always need to have three full bars lol, having some jobs be tightly knit into morphing keys is nice).
    (2)
    Last edited by Shougun; 12-05-2021 at 02:18 PM.

  5. #5
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shougun View Post
    I feel like a lot of people's opinons will improve at level 86, Astral flow which is normally reserved for Baha-men-ut and Phoenix now gets an ex-egi variant. Which each come with unique effects and mechanics.

    Titan gets oGCD town, Ifrit dash slam jam, and Garuda with lil-kansas.







    I really feel that's when people are going to not think Summoner is way too simplistic / only press one key (as the job moves pretty quickly before 86 but now you'll have 3-4 more new abilities each with their own gimmick, level 86 gameplay wise I look forward to the most). Maybe still not a lot of different keys on your keyboard (but it will be a bunch of different spells), though I genuinely think that's a neat part of summoner being so condensed now (I don't always need to have three full bars lol, having some jobs be tightly knit into morphing keys is nice).

    I think this is a fairly good point. The queue has been difficult I'm one level away before I can test these out. While it might really be what the job needs to feel complete it does mean the job is going to be rather boring before max level. Not ideal since I'm a filthy casual that runs leveling and 50/60/70/80 roulettes every day.
    (1)

  6. #6
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shougun View Post
    I feel like a lot of people's opinons will improve at level 86, Astral flow which is normally reserved for Baha-men-ut and Phoenix now gets an ex-egi variant. Which each come with unique effects and mechanics.

    Titan gets oGCD town, Ifrit dash slam jam, and Garuda with lil-kansas.







    I really feel that's when people are going to not think Summoner is way too simplistic / only press one key (as the job moves pretty quickly before 86 but now you'll have 3-4 more new abilities each with their own gimmick, level 86 gameplay wise I look forward to the most). Maybe still not a lot of different keys on your keyboard (but it will be a bunch of different spells), though I genuinely think that's a neat part of summoner being so condensed now (I don't always need to have three full bars lol, having some jobs be tightly knit into morphing keys is nice).
    They should be learned at level 78, not 86. 86 is way too late to break up the monotony of Ruin spamming.
    (5)

  7. #7
    Player
    Starshower's Avatar
    Join Date
    Aug 2020
    Posts
    384
    Character
    Ares Stardust
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    Personally, in shadowbringers I used to be able to play all jobs well enough, minus black mage and summoner. The first seems complex to me because it's rotation changes every few levels, and summoner seemed too complex to play properly so I never grasped it. But now I tried the new summoner. At first it seemed so easy it felt wrong, like you were playing any other job badly. But I gave it more chances and now it's one of my favorite jobs! I always liked simple jobs. My favorites are red mage and dancer for example. In stormblood it used to be samurai, it flowed super well, but in shb they overcomplicated it and I stopped liking it.



    Summoner now feels very easy, yeah, but it's super flashy and kinda fun, because it lets you focus more on the fight and not on the hotbar. Not everyone will like an iteration of the same job. If you liked summoner for it's complexity, maybe try other jobs, like I tried summoner now because easy jobs are my preferred playstyle.
    (2)

  8. #8
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    On paper it's decent, but it seems as if they stopped in the middle and called it a day.
    - Carbuncle does nothing itself but being a medium to swap in an egi + 2 CDs
    - What's the point of visually swapping to an egi if you can only see it's model during the initial attack, and after that it's back to carbuncle?
    - Might as well remove Ruin at this point because it just plays utterly meh in that short window where you've used up all egi attacks and Bahamut is still on CD
    - On my lvl 80 summoner there's no skill ceiling in sight, like at all

    Overall yet again another step towards homogenization and trivializing, so that even the most casual end-user still does well.
    (9)
    Last edited by Millybonk; 12-05-2021 at 02:53 PM.

  9. #9
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Millybonk View Post
    On paper it's decent, but it seems as if they stopped in the middle and called it a day.
    - Carbuncle does nothing itself but being a medium to swap in an egi + 2 CDs
    - What's the point of visually swapping to an egi if you can only see it's model during the initial attack, and after that it's back to carbuncle?
    - Might as well remove Ruin at this point because it just plays utterly meh in that short window where you've used up all egi attacks and Bahamut is still on CD
    - On my lvl 80 summoner there's no skill ceiling in sight, like at all

    Overall yet again another step towards homogenization and trivializing, so that even the most casual end-user still does well.
    would be cool to keep titan ,ifrit , garuda while we still on those trances
    (1)

  10. #10
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I like the new SMN, i only wish it had more Abilities to use actively, like more "pet uses x" skills which differ whichever form youre in. Also fix the stupid Physick skill in a way which makes it useable in some way, even if it has to be a mediocre single target heal on 30+ sec.
    (1)

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