I've mained SMN since early in 2.0 and have seen various changes over time. This is the first time I hated it. It's not like it's been live long enough to give it much of a chance so I'm trying to give it time before making a final judgement. I spent nearly 2 hours trying to figure out where to put things on my bars and standing at target dummies. So many abilities feel dead. Half of them are just sitting waiting for something else before they can even be used.
Thankfully everyone isn't over-geared yet. When a lot of melee are around it can be hard to tag mobs without an instant cast ability that isn't tied behind a proc. It isn't so bad when it takes a while to get mobs down but once they go down faster, it may be hard to get the tags at least. As an example, end of xpac hunt trains can be brutal.
But I'm not going to fret over it yet. I may thoroughly enjoy the job once I learn the new playstyle. But my first impression was that I hated it. I actually shed a couple of tears. lol But to be honest, I also had a raging headache and low sleep.
And now when I left the room to try to get rid of said headache, I got server kicked and found my way here just because of the server taking so long to let me back in. I would much rather be giving my summoner a chance than be here talking about it. o/
I main SMN/SCH since 2.0 and for once I kinda like the changes, the style and flow feels kinda nice to me.
What I am not happy about is how much "dumber" the class is now. The Memes about the 2 Min opener were kinda right, but at least you got rewarded for pulling it off.
Now I feel like Im on a different type of BLM :C
MP management over long fights is going to be a valid concern I think.
I love it.
The only thing it's missing IMHO is an instant cast, low potency attack for movement.
Also the value of using the egis in single target. I'm sure I'm missing something but they're like 140 potency vs Ruins 300 potency.
Last edited by Deceptus; 12-04-2021 at 05:25 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Unacceptable? You know what was actually unacceptable? The disaster of a job we got in 5.0.
Today is the most fun I've ever had with Summoner, and doubtless the overwhelming majority of people feel the same. If I had not gone on to the forums to ask a question about something else entirely I would have missed this kind of complaining. Goodness. The happy people right now are by and large silent because we're all enjoying the game (provided we can log in). Why is it always the forums trying to ruin everyone's mood?
Regardless, the internal metrics will speak for themselves. For every person that went on here to complain there are 100+ people that went out to try out/boost/start the EW MSQ as Summoner because of these changes.
Last edited by aveyond-dreams; 12-04-2021 at 05:32 AM.
I didn't play SMN during ShB even though I was a main SMN since late HW. The current iteration of the class is amazing for me and really fun to use.
It's clear many are very likely in the honeymoon period and or are going to switch to their old jobs, the people that claim this is an OK job to ship.
Leaving old Summoner aside,
how can you tell people that you enjoy something that is clearly not finished? Spamming one button, claiming it's some kind of revolutionary gameplay and enjoyable while the healers provide nearly the same gameplay with the addition of doing more than playing a job that has slowed down a lot despite the instant-casts.
The oh-so-grandiose Summons are now pale shades, underwhelming and just not fun to use. I say "oh-so-grandioise" because that's how people describe them in past FF's. Yet with the current iteration, it's not even close to that. I feel nothing from them, I don't even notice their presence barring my buttons changing. It makes no sense at all.
This is seriously horribly designed and shouldn't have shipped as it is, there is nothing to do and the job shouldn't feel like it's a level 60 job while most of us are probably doing Endwalker content, so in the 80~90 bracket. Jobs shouldn't feel twenty levels behind what they actually are.
Hell, I'd say the changes make me feel less of a Summoner because of the fact my Summons barely do anything! And now we're the actual oh so joked about Ruin 3 mage. Is this really what you wanted? To become the meme?
I want people to come back an re-evaluate the state of how you enjoy Summoner post the initial "OH GOD HOW SHINY" period and then speak how they feel. But as someone who is interested in class design in general, this shouldn't have shipped.
Old summoner for a bit;
I've been playing this class since 2.4, basically since when I joined. I've dealt with Stormblood's horrible design and even then I spoke about it that we had to go through hoops to even manage to push out the fraction of the potential Bahamut could offer due to how it was coded. It wasn't fun but it felt like I was playing something! I just gritted my teeth and bore with it hoping that the next expansion would be better, which it was. However, a key note to take from what I just said is; I felt like I was playing something.
New Summoner just doesn't have that, there's just... nothing.
It's stupidly overpowered. Ran Castrum Albania synced to 70 with a good DNC and we killed things faster than they've ever been killed in that dungeon. If the trade off of complexity was being a more mobile BLM in terms of DPS output, I'll take it.
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