Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 60
  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90

    Prepare yourself for very little numerical change from the Media Influencer Release

    Expectation Management is important.

    If past expansions are anything to go off of, what was released by the Media Influencers is probably what is going live.

    Things might go up or down 10 potency here or there, but there will be no major changes, if there are any at all (barring a massive backlash), before the 6.1 patch.
    (14)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I am only hoping for one potency change and thats Toxikon to get buffed to be equal or higher to 2 dosis spells. That way it gets some depth and stops being a dosis spammer since not every fight will break the shield to use toxikon, so it becomes a matter of estimating damage output.

    I do not expect to get it.
    (11)
    Last edited by Recon1o6; 11-30-2021 at 05:56 AM.

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Add a reduction to Lilybell's cooldown to that list and I'd say that's a victory if it happens++
    (8)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Lilybell is my sole candidate for “Healer cooldown that needs to be reworked by 6.1”. Said rework is changing the targeting from a ground ability to a targeted ability that assigns the proc buff to a party member and plants the Lilybell field at their location. This is to remove the awkward use case of standing in the fire for healing tanks in dungeons.

    Nothing else really needs changes that badly. At most Macrocosmos needs testing for tuning purposes. No more than that.
    (7)
    Last edited by Grimoire-M; 11-30-2021 at 02:44 PM.

  5. #5
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    Of course we won't see any functionality changes until 6.1. But we actually got quite a few tweaks (potency, mana cost, re/cast times) in 5.05, so I'm hopeful that we'll see some good changes in 6.05. The media tour was probably accurate for 6.0, yes, but that doesn't mean we have to wait 3 months for obvious balance fixes. Such as:

    Whispering Dawn (SCH) is 80 potency, while Physis (SGE) is 100, in the media tour build. They're basically the same ability (AoE regen on a 60 s cooldown), and SGE has a lot of direct copies of SCH abilities, with matching potencies. So it doesn't make sense that this one would be different.

    And on AST, Lady of Crowns is garbage compared to Lord of Crowns. The trade-off is the same as Malefic vs. Helios (not Aspected), and nobody uses Helios (unless they're solo-healing a Savage fight maybe). Likewise, nobody is going to be happy to get Lady instead of Lord. They got rid of the asymmetric RNG cards in SB for a reason, so why bring it back now? The RNG wouldn't be so disgusting if the two options were at least similarly powerful... Clearly, this is a more personal opinion, but I feel pretty strongly about it.

    I haven't paid as much attention to the other roles in the media tour build, but I'm sure there's a couple more nitpicks that could be found. Especially on the classes that got changed a bunch (Tank healing, MNK/SMN). Just too hard to balance things perfectly without player data. I don't think I'm wrong to expect a few changes before 6.1.
    (1)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Grimoire-M View Post
    Lilybell is my sole candidate for “Healer cooldown that needs to be reworked by 6.1”. Said rework is changing the targeting from a ground ability to a targeted ability that assigns the proc buff to a party member and plants the Lilybell field at their location. This is to remove the awkward use case of standing in the fire for healing tanks in dungeons.
    .
    That doesn't make a whole lot of sense does it?

    Quote Originally Posted by Leonerdo View Post
    Whispering Dawn (SCH) is 80 potency, while Physis (SGE) is 100, in the media tour build. They're basically the same ability (AoE regen on a 60 s cooldown), and SGE has a lot of direct copies of SCH abilities, with matching potencies. So it doesn't make sense that this one would be different.
    The one issue that is Glaringly obvious to me is the fact that Sage earns it's Addersgall Charges out of combat and SCH had Aetherflow nerfed to not be able to be used out of combat.

    Raids are going to be doing the same thing for Sages as they did for SCH's before Shadowbringers: Wait for Sage to get their resources before they pull.
    (5)
    Last edited by Deceptus; 11-30-2021 at 08:00 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Anyone that thinks that what we saw with the Media Tour will somehow majorly change this Friday is high on some Premium Copium.

    Thin Air is dead, that accident wasn't your fault, let it go.
    (10)
    The menacing aura of every Lalafell.

  8. #8
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    My only hope is that by 6.05 they give sge something to generate addersting without dps loss (said it dozens of times, make rizomata and/or phelgma generate 1 addersting) and increase toxicon's potency so it becomes a slight gain over dosis
    (3)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  9. #9
    Player
    MsTanya's Avatar
    Join Date
    Jun 2017
    Posts
    100
    Character
    Tanya Fierlaine
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    The one issue that is Glaringly obvious to me is the fact that Sage earns it's Addersgall Charges out of combat and SCH had Aetherflow nerfed to not be able to be used out of combat.

    Raids are going to be doing the same thing for Sages as they did for SCH's before Shadowbringers: Wait for Sage to get their resources before they pull.
    From all I saw of the media tour footage when you respawn or zone in you start with 3, so they have already addressed this issue. Its the same as sch now where you start a fight with 3 when you push AF. And there's nothing worth precasting and waiting 20-60 seconds for on sage that wont wear off anyway. I can't recall which thread I touched on this already in but its somewhere. Its not the same as storing 3 and having 3 more ready to go immediately on a button press, they are functionally the same as they are now.
    (4)

  10. #10
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Deceptus View Post
    That doesn't make a whole lot of sense does it?
    Given the current iteration forces the stacks to be on you and requires you to take damage to trigger them (meaning shields mess with it), it's actually pretty bad if you don't stand in the fire. 1000 extra potency is kinda hard to ignore. We also don't see Quietus checks that often in casual content so the only realistic spot you'll use it is on big trash pulls. As a result, you'll probably eat a cast after your holy stun window to get it off (which you can use for a regen on the tank if it's that staggered) but that means you don't have to slidecast out of all the AoEs that mobs do on an extended big pull with good timing and it'll top you off inbetween each hit you take.

    I consider that a bad idea but that's still the right way to maximize it. Hence, I'd prefer it if we could just put it on the tank after they finish pulling, even if we lose the ability to control where the Lilybell winds up, the result is we actually get what we want out of the heal.
    (5)
    Last edited by Grimoire-M; 11-30-2021 at 01:47 PM.
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

Page 1 of 6 1 2 3 ... LastLast