


What I care about is fun not strength.
That change would provide some depth and reward for healing and therefore fun and vary up the gcd so its not just constant dosis which is the biggest problem healers have rn.
But they haven't.



Ok, but "won't be fun for me" is different from "dead on arrival"



I'll grant you that bit, on arrival might be a bit quick unlike drk which somehow got even worse from media tour. But by the time savage rolls around expect healer in need to have skyrocketed again.
Once the novelty wears off and the playerbase realises that its just sch with targeted embrace, that's when it will be dead outside savage. Alongside ast because ast outclasses whm in every category
you can't change boring 1 button dps is. Players want jobs that are fun and where getting better means better gameplay.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


