I typed up a thread, but apparently, posts can only be 3,000 characters, not 12,000, which was what I ended up with just addressing your bullet points.

So the super short version:

You're wrong.

You speak for high end players, theorycrafters, people ruled by parses/FFLogs, and those that follow what the above players tell them to think.

The vast majority of the player base disagrees with you. Even your aesthetic choices are subjective and not agreed on. For example, I hated WHM being a Geomancer. It was stupid. White Mages don't traditionally have anything to do with nature magics, that's generally BLMs or Blue Mage/Enemy Skill mages. I much prefer WHM getting back to Light Magic and dumping the nature stuff.

I also love having a streamlined DPS kit I can do that takes the minimal amount of concentration away from my primary duties of healing and correctly performing mechanics. I hate involved and complex rotations - if I liked those, I'd play a DPS Job. I prefer healing and supporting my party.

Other than "ignore everything the OP said", the only change I'd like for WHM is Aero/Dia to be replaced with Ruin 2 (but WHM version) - a direct damage instant cast to use for oGCD weaving or movement.

Though I did agree with you on exactly one point:

Point 9.

Healers need gear that isn't designed for female characters and clearly shows it. Looking at you, Eden 1-4 dress! Though we did get the Ronkan chain mail and Bozja overcoat, so...those are okay. Also be nice of some official artwork of healers, from time to time, weren't ALL women...male characters (and players) play healers, too!