Quote Originally Posted by Drkdays View Post
Do you really need cooldowns for one pack of mobs if the healer is actually healing...?

Here I thought healing was too easy, healers WANT to heal but there is never enough damage done to heal, one heal cast per pack, etc...yet the tank died twice before the first boss and before anyone else?

The conclusion seems clear.
Sounds like you skipped over the post and subsequent discussion. The tank died because they're massively undergeared for the duty and their HP melts within a handful of seconds. They fully admit to this, along with not using cooldowns to even help mitigate the damage, yet it's still somehow the healer's fault for not having split second reaction time to carry a paper tank through the dungeon?

Healers do want something to heal, something meaningful to heal. They don't want to frantically spam heals on the one tank just to keep them alive through single pack pulls. Not only is that dull, it's incredibly inefficient as well, since they can't even help dps down the mobs.