Quote Originally Posted by Deceptus View Post
Other players shouldn't have so many self healing options. What's the point of healers then? A current savage tier should NOT have been able to be accomplished without a single healer. That should have been a MAJOR wake up call to the devs. But no, they doubled down and gave PLD amazing self healing on a short CD skill.
I'm 110% fine with other classes having good self-sustain, provided that the difficulty of the content reflects the additional toolkit. Back in WoW when Death Knights were almost able to solo raid bosses, healers were still useful because there was plenty of damage flying around and a bad tank could easily die if they weren't paying attention. Versatility in the toolkit also makes other classes more fun, dps being able to survive a hit without a healer, or tanks being juggernauts just feels great.

I'm very against the suggestion of removing toolkit from roles until we're boiled down to healers just spamming bland heals and glare, tanks doing 1, 2, 3 and soaking hits and dps simply doing dps and having no other influence other than numbers. FF14 already leans far too much into this.
I'm also a bit tired of the endless complaints over a single Savage kill without healers, by amazing players who knew their classes inside out. No average team can do that. Things like this promote innovation and breathe life into the game and people want to stifle it into blandness by saying things like "now healers are useless!" when 99.9% of raid teams would crumple without one.

Clemency too is fine. It's not even that crazy a heal, and the only reason it does so much work is because of the lack of damage. It's all in small predictable spikes. That's why healers don't have enough to heal. Because everything hits for so little, the tiny bit of toolkit tanks and dps get can actually cover a lot of it.

Enough is enough. Stop nerfing classes. I'd rather see more tank and dps toolkit and more damage intake to put that toolkit into action and reward you for it.