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  1. #161
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Given how many of the supposed new buttons are actually old ones under a different name, there's really no reason why a lot of them can't be restored to lower levels since SE already admitted they don't do much balancing for them (look at the ED nerf) just like how healer dps actions being restored would be beneficial to the levelling process by giving new healers options to do in combat during the long levelling process instead of yet another heal they won't press.

    Plus, judging from the preview, monk is getting howling fist and steel peak being returned at lower levels. Why not other jobs? Energy drain should be back at the level it was taught to be used in the acn quest for example. Get the core mechanics taught early.

    And tbh, if all the flashy new holy, aow and gravity is just a 10 potency increase, just scrap the current form and make that a trait and make the holy/gravity/aow 2 do something NEW
    "And at level 82, SCH/WHM/AST get NEW spells in the form of Broil IV/Glare III/Fall Malefic." - Every youtuber.

    No they don't- Those aren't new spells, what are you talking about.
    (16)

  2. #162
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    "And at level 82, SCH/WHM/AST get NEW spells in the form of Broil IV/Glare III/Fall Malefic." - Every youtuber.

    No they don't- Those aren't new spells, what are you talking about.
    Broil's case:

    They nerf Broil 3 from 290 Potency to 255, only to make Broil 4 295 potency.

    Yes I know that they changed formula values but this is just simply sh!tty optics.
    (3)

  3. #163
    Player

    Join Date
    Sep 2018
    Posts
    20
    Quote Originally Posted by Gemina View Post
    What do you mean kill it? I see healers tunnel visioning and leaving peeps on the floor all the time while they continue to DPS. Many tanks mains will tell you about where the healer just let them die. They used their cool downs properly, even went into invuln, and they just drop; then the healer will SC raise them when the mob starts eating their face.
    I was going to write something similar. I don't count how many times I'm with a co-healer spamming dps skill while a few people under 50% hp and/or there are dead people and I'm under 3k mp because I'm trying to heal and raize people alone. The DPS skill doesn't keep healers from healing, just some people who play healer role to probably fill faster and don't care at all for the party because there is an other healer in the party.
    (0)

  4. #164
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    They're in the top 50 in the world for AST logs this Savage tier. They're 100% hard trolling.

    There's nothing like Sylphie justification to really rile up the forums, so it's easy bait. To be fair, after several years of Glare, Glare, Glare and just being told it's going to stay that way indefinitely, I don't blame us.
    I already play the "correct" way, do I have to feel the "correct" way too? I'm not just some number on some ranking sheet, I have my own thoughts, feelings, opinions too. Optimizing my damage while keeping everyone alive is really stressful for me. I just want comfy easy gameplay as a healer
    (1)

  5. #165
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by lisaa View Post
    Optimizing my damage while keeping everyone alive is really stressful for me. I just want comfy easy gameplay as a healer
    With all due respect, you shouldn't play Savage raids then. Are you expecting a synced Savage raid to be "easy" when the point of it is to provide a high-difficulty challenge?
    (7)
    Last edited by MellowMink; 11-03-2021 at 07:44 AM. Reason: Fixed minor typos

  6. #166
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I've been thinking on Healers in FFXIV for a while now and what i find truly interesting, is the fact that Squeenix designs them exactly in the opposite way how theyre suppoest to work in a MMORPG, allow me to elaborate:

    Healers have in their current state, roughly 10-12 Healing abilities (Buffs and Spells that influence potencies not included) and about 5 Dps Spells.

    Don't you guys think that Healers would be far more interesting to play if those numbers would be switched? I dont mean it in a 1:1 kind of way, but roughly.

    You dont need over 10 Buttons which all serve for Healing a HP bar back to full, having only a handful of them with Buffs and ways to influence those few existing ones, even with Dps Skills, is at least in my Book, far more interesting and fun.
    (1)

  7. #167
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MellowMink View Post
    With all due respect, you shouldn't play Savage raids then. Are you expecting a synced Savage raid to be "easy" when the point of it is to provide a high-difficulty challenge?
    Do not bite. That person is perfectly capable of excelling at savage. It's been established before.
    (9)

  8. #168
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    803
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by lisaa View Post
    I already play the "correct" way, do I have to feel the "correct" way too? I'm not just some number on some ranking sheet, I have my own thoughts, feelings, opinions too. Optimizing my damage while keeping everyone alive is really stressful for me. I just want comfy easy gameplay as a healer
    So is the current gameplay comfy? Is this where you would like things to stay or is this what you would consider stressful?
    (1)

  9. #169
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    I'm all for challenging combat, myself, but healers are supposed to struggle in solo content and only be of moderate assistance in damaging a boss. Otherwise there would be no appeal to playing a DPS class. It's lore correct that way; the bread and milk that formed group gaming as we know it today, and my fear is that players (well-known for their this-is-never-enough attitude towards any and all classes) will continue to drive towards the same sort of changes that made WoW's dungeons and raiding so terribly hectic and strange, which is why I'm glad that SE has put their foot down and so NO to yet more damage or more distracting combos.

    Because they seem to understand that for those asking it'll never be enough. This reminds me of early tanking in the game, way back when they gave players attribute points to use and the option of equipping accessories of the players choice and any tank that didn't assign every last bit of strength that they could to their character, even at the cost of mitigation, was considered an idiot. I can see healers suffering the same fate, if in a different way, where it has become all about optimizing DPS over heals, because it's never enough and NEVER WILL BE ENOUGH.

    The only acceptable change I could get behind is some other form of entertainment available during the supposedly loathed downtime, but not MORE damage and certainly nothing that will pull attention from healing because healers are coerced into feeling that if they can't squeeze out a full combo then they must be a failure at healing; a mentality that is sure to arise from any sort of combo that effects damage.

    Correct me if I'm wrong, but WHM at least has five abilities at lv 80 that do direct damage and 10 (11 if you count asylum) that do direct healing. Despite people's complaints about healers being stuck with the 11111 damage rotation, WHM already has half as many damaging abilities as it does direct healing. Sure, you're gonna use glare the most, especially at lower levels, but there's a darn good reason the game doesn't want healers committing to combos.

    That's why I will never be convinced that healers should get more in the area of DPS, because I KNOW that however hard and desperately players cry for a bit more, something, anything, from SE to make healers more fun to do things other than heal with, it won't be enough. And worse, if SE finally caves and for some reason gives the DPHealers more sparklies to fling at bosses and trash players will promptly rejoice and sigh saying, "It's about time. They DO listen"

    and then

    say

    "Well, actually. This could use a buff, it's still not enough. It's still pretty weak. This combo is pretty short. I STILL have wasted downtime. Can we get better DoTs? What about more CC?"

    Because, for players, it's never going to be enough. DPS abilities are like crack for players. One taste and they gotta have more, and better, and more.

    *Dave Chappelle at the window* "Ya'll got any more of them DPS abilities?"
    (0)
    Last edited by Drkdays; 11-03-2021 at 08:28 PM.

  10. #170
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Drkdays View Post
    Snip

    "They will inevitably optimize Dps over healing."

    How do you optimize healing over Dps? Is it making sure you cast more healing? You fit more healing spells? You make sure you get the most out of healing spells, minimizing overhealing? You ensure you use exactly the right healing spell at exactly the right moment?

    What do you think the natural consequences of optimizing healing are?

    You guessed it, free time. Turns out "healing as little as possible" and "not wasting any healing" are in practice, the same thing.

    What should a healer with free time do in your view?

    "Any DPS abilities will never be enough."

    Did healers ever complain they had "not enough healing downtime buttons" back in Stormblood?
    There is no DPS downtime. Damage is always usefull. The game has been designed around this fact.We had more dps abilities before, our dowtime was more varied and equally as prevalent. Removing our dps kits hasn't fixed any of the so called tunnel visioning or made healers "heal more".

    Also, not sure why you go about "combos", 1-2-3 is barely more interesting that 1-1-1.
    We don't want to deal more damage numerically, just have more skill variety during dowtime.

    We asked for more "interesting" healing downtime, seeing how prevalent it becomes the moment a healer gets some gear and experience. It only gets more prevalent, not less.

    As to healer's obsession with DPS, blame game design. There is no other useful avenue for contribution when healing is not needed. (And healing is not needed when the incomming damage isn't enough to kill a player, so you can imagine that happens a lot.)

    Again, healers want to feel useful all the time. Like any DPS player or Tank, we want to feel like we're constantly contributing.
    (11)
    Last edited by GrimGale; 11-03-2021 at 09:12 PM.

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