"They will inevitably optimize Dps over healing."
How do you optimize healing over Dps? Is it making sure you cast more healing? You fit more healing spells? You make sure you get the most out of healing spells, minimizing overhealing? You ensure you use exactly the right healing spell at exactly the right moment?
What do you think the natural consequences of optimizing healing are?
You guessed it, free time. Turns out "healing as little as possible" and "not wasting any healing" are in practice, the same thing.
What should a healer with free time do in your view?
"Any DPS abilities will never be enough."
Did healers ever complain they had "not enough healing downtime buttons" back in Stormblood?
There is no DPS downtime. Damage is always usefull. The game has been designed around this fact.We had more dps abilities before, our dowtime was more varied and equally as prevalent. Removing our dps kits hasn't fixed any of the so called tunnel visioning or made healers "heal more".
Also, not sure why you go about "combos", 1-2-3 is barely more interesting that 1-1-1.
We don't want to deal more damage numerically, just have more skill variety during dowtime.
We asked for more "interesting" healing downtime, seeing how prevalent it becomes the moment a healer gets some gear and experience. It only gets more prevalent, not less.
As to healer's obsession with DPS, blame game design. There is no other useful avenue for contribution when healing is not needed. (And healing is not needed when the incomming damage isn't enough to kill a player, so you can imagine that happens a lot.)
Again, healers want to feel useful all the time. Like any DPS player or Tank, we want to feel like we're constantly contributing.