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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,974
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ryaduera View Post
    I see what you're saying, but homogenizing tanks is not what we're asking for.
    Asking for job A to get skill B at level C "just like all the other jobs in [role D]" -- as has been the majority share of those asking for earlier Stalwart Soul -- is doubtless going to arrive at homogeneity, though, unless the reasons are very carefully considered, though.

    It is impressively bad design to require a resource in order to play optimally without also providing a way to gain that resource back, to the point that it is better design to give a resource that you have nothing to do with. Remember 3.0 PLD and Riot Blade giving MP? That was bad design because you got MP with nothing to do with it, but the complaints on PLD wasn't even the mana.
    Now we're getting somewhere.
    Two nit-picks, however: At the time, all PLD AoE skills, direct (Flash) or indirect (Clemency), were dependent upon MP; thus, there was a means of use for that resource. Similarly, we do regenerate MP--passively, via a level 2 skill, a level 35 skill, a level 60 skill, and a level 68 skill, all prior to Stalwart's level 72.
    While I ultimately think of MP on DRK (at present) as no more than an accelerable multi-charge cooldown system shared across multiple skills, I agree that if it's made a seemingly iconic center for the job, it ought to do more, cross over more frequently, etc..

    But.... if you want all that... the real barrier isn't Unleash->Stalwart Soul so much just the current MP-spending concept on DRK. It's basic af. All MP will be, at present, is up to to 3.33 charges of TBN/Edge/Flood which you accelerate through certain skills. That's literally all it amounts to. If you want integral or interactive play, DRK's MP spending as a whole needs more there to actually interact with or around, rather than just more CD acceleration (which is all that the added MP per average AoE GCD of Stalwart amounts to).
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    Last edited by Shurrikhan; 11-05-2021 at 10:57 AM.